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package mage.cards.s;
import mage.constants.CardType;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import java.util.UUID;
/**
* @author nantuko
*/
public class ScepterOfEmpires extends CardImpl {
public ScepterOfEmpires(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{3}");
// {tap}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ScepterOfEmpiresEffect(), new GenericManaCost(0));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public ScepterOfEmpires(final ScepterOfEmpires card) {
super(card);
}
@Override
public ScepterOfEmpires copy() {
return new ScepterOfEmpires(this);
}
}
class ScepterOfEmpiresEffect extends OneShotEffect {
public ScepterOfEmpiresEffect() {
super(Outcome.PutCreatureInPlay);
staticText = "Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires";
}
public ScepterOfEmpiresEffect(ScepterOfEmpiresEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
boolean throne = false;
boolean crown = false;
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(source.getControllerId())) {
if (permanent.getName().equals("Throne of Empires")) {
throne = true;
} else if (permanent.getName().equals("Crown of Empires")) {
crown = true;
}
if (throne && crown) break;
}
int amount = throne && crown ? 3 : 1;
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
player.damage(amount, source.getSourceId(), game, false, true);
return true;
}
return false;
}
@Override
public ScepterOfEmpiresEffect copy() {
return new ScepterOfEmpiresEffect(this);
}
}