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package org.mage.test.cards.copy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class TheMimeoplasmTest extends CardTestPlayerBase {
/**
* I cast either Phyrexian Metamorph or Phantasmal Image and copied The
* Mimeoplasm which was copying a Primeval Titan, but my clone became
* another Mimeoplasm, so it exiled two creatures from graveyards and cloned
* one of those instead.
*
* Copying cards that are copy of other cards copies the original, rather
* than the copy.
* To wit, when The Mimeoplasm is out (and lets say is a copy of Elvish
* Mystic), and someone then plays Clone choosing to enter as the cloned
* Elvish Mystic, they are incorrectly getting The Mimeoplasm instead.
*
*/
@Test
public void testCloneMimeoplasm() {
// As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards.
// If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
addCard(Zone.HAND, playerA, "The Mimeoplasm", 1); // {2}{G}{U}{B}
addCard(Zone.HAND, playerA, "Clone", 1); // {3}{U}
addCard(Zone.GRAVEYARD, playerB, "Silvercoat Lion", 1); // 2/2
addCard(Zone.GRAVEYARD, playerB, "Aven Riftwatcher", 1); // 2/3
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
castSpell(1,PhaseStep.PRECOMBAT_MAIN, playerA, "The Mimeoplasm");
setChoice(playerA, "Aven Riftwatcher");
setChoice(playerA, "Silvercoat Lion");
castSpell(1,PhaseStep.PRECOMBAT_MAIN, playerA, "Clone");
setChoice(playerA, "Aven Riftwatcher");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertHandCount(playerA, "Clone", 0);
assertLife(playerA, 24);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Aven Riftwatcher", 2);
assertPowerToughness(playerA, "Aven Riftwatcher", 4, 5);
assertPowerToughness(playerA, "Aven Riftwatcher", 2, 3);
assertGraveyardCount(playerB, 0);
}
}