/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ExileSourceEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.game.Game; import mage.players.Player; import mage.target.TargetCard; /** * * @author LevelX2 */ public class ShredsOfSanity extends CardImpl { private final static FilterCard filterInstant = new FilterCard("an instant card in your graveyard"); private final static FilterCard filterSorcery = new FilterCard("a sorcery card in your graveyard"); static { filterInstant.add(new CardTypePredicate(CardType.INSTANT)); filterSorcery.add(new CardTypePredicate(CardType.SORCERY)); } public ShredsOfSanity(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{2}{R}"); // Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. this.getSpellAbility().addEffect(new ShredsOfSanityEffect()); this.getSpellAbility().addTarget(new TargetCard(0, 1, Zone.GRAVEYARD, filterInstant)); this.getSpellAbility().addTarget(new TargetCard(0, 1, Zone.GRAVEYARD, filterSorcery)); this.getSpellAbility().addEffect(new ExileSourceEffect()); } public ShredsOfSanity(final ShredsOfSanity card) { super(card); } @Override public ShredsOfSanity copy() { return new ShredsOfSanity(this); } } class ShredsOfSanityEffect extends OneShotEffect { public ShredsOfSanityEffect() { super(Outcome.Benefit); this.staticText = "return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card"; } public ShredsOfSanityEffect(final ShredsOfSanityEffect effect) { super(effect); } @Override public ShredsOfSanityEffect copy() { return new ShredsOfSanityEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Cards cardsToHand = new CardsImpl(); Card card = game.getCard(getTargetPointer().getFirst(game, source)); if (card != null) { cardsToHand.add(card); } card = game.getCard(source.getTargets().get(1).getFirstTarget()); if (card != null) { cardsToHand.add(card); } controller.moveCards(cardsToHand, Zone.HAND, source, game); controller.discardOne(false, source, game); return true; } return false; } }