/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.w; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.DefenderAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.DamagedCreatureEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.players.Player; import mage.target.common.TargetOpponent; /** * * @author fireshoes */ public class WallOfSouls extends CardImpl { public WallOfSouls(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}"); this.subtype.add("Wall"); this.power = new MageInt(0); this.toughness = new MageInt(4); // Defender this.addAbility(DefenderAbility.getInstance()); // Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. Ability ability = new WallOfSoulsTriggeredAbility(); ability.addTarget(new TargetOpponent()); this.addAbility(ability); } public WallOfSouls(final WallOfSouls card) { super(card); } @Override public WallOfSouls copy() { return new WallOfSouls(this); } } class WallOfSoulsTriggeredAbility extends TriggeredAbilityImpl { public WallOfSoulsTriggeredAbility() { super(Zone.BATTLEFIELD, new WallOfSoulsDealDamageEffect()); } public WallOfSoulsTriggeredAbility(final WallOfSoulsTriggeredAbility effect) { super(effect); } @Override public WallOfSoulsTriggeredAbility copy() { return new WallOfSoulsTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_CREATURE; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getTargetId().equals(this.sourceId) && ((DamagedCreatureEvent)event).isCombatDamage()) { this.getEffects().get(0).setValue("damage", event.getAmount()); return true; } return false; } @Override public String getRule() { return "Whenever {this} is dealt combat damage, " + super.getRule(); } } class WallOfSoulsDealDamageEffect extends OneShotEffect { public WallOfSoulsDealDamageEffect() { super(Outcome.Damage); this.staticText = "it deals that much damage to target opponent"; } public WallOfSoulsDealDamageEffect(final WallOfSoulsDealDamageEffect effect) { super(effect); } @Override public WallOfSoulsDealDamageEffect copy() { return new WallOfSoulsDealDamageEffect(this); } @Override public boolean apply(Game game, Ability source) { int amount = (Integer) getValue("damage"); if (amount > 0) { Player targetOpponent = game.getPlayer(source.getTargets().getFirstTarget()); if (targetOpponent != null) { targetOpponent.damage(amount, source.getSourceId(), game, false, true); return true; } } return false; } }