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package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SupernaturalStaminaTest extends CardTestPlayerBase {
/**
* Channeler Initiate did not get it's -1/-1 counters when reanimated with
* Supernatural Stamina. This was a sealed game against a human player.
*/
@Test
public void testChanneler() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
// {T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool.
addCard(Zone.HAND, playerA, "Channeler Initiate"); // Creature 3/4 {1}{G}
// Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
addCard(Zone.HAND, playerA, "Supernatural Stamina"); // Instant {B}
// Shock deals 2 damage to target creature or player.
addCard(Zone.HAND, playerA, "Shock"); // Instant {R}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Channeler Initiate");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Supernatural Stamina", "Channeler Initiate");
castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Shock", "Channeler Initiate");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Supernatural Stamina", 1);
assertGraveyardCount(playerA, "Shock", 1);
assertPermanentCount(playerA, "Channeler Initiate", 1);
assertPowerToughness(playerA, "Channeler Initiate", 0, 1);
}
}