/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import java.util.List; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.LoyaltyAbility; import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility; import mage.abilities.dynamicvalue.common.CardsInTargetHandCount; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.DamageTargetEffect; import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.abilities.effects.common.discard.DiscardControllerEffect; import mage.abilities.keyword.HasteAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.TargetPlayer; import mage.target.targetpointer.FixedTarget; /** * * @author North */ public class TibaltTheFiendBlooded extends CardImpl { public TibaltTheFiendBlooded(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.PLANESWALKER},"{R}{R}"); this.subtype.add("Tibalt"); this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(2)); // +1: Draw a card, then discard a card at random. LoyaltyAbility ability = new LoyaltyAbility(new DrawCardSourceControllerEffect(1), 1); Effect effect = new DiscardControllerEffect(1, true); effect.setText(", then discard a card at random"); ability.addEffect(effect); this.addAbility(ability); // -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. effect = new DamageTargetEffect(new CardsInTargetHandCount(), true); effect.setText("{this} deals damage equal to the number of cards in target player's hand to that player"); ability = new LoyaltyAbility(effect, -4); ability.addTarget(new TargetPlayer()); this.addAbility(ability); // -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. this.addAbility(new LoyaltyAbility(new TibaltTheFiendBloodedThirdEffect(), -6)); } public TibaltTheFiendBlooded(final TibaltTheFiendBlooded card) { super(card); } @Override public TibaltTheFiendBlooded copy() { return new TibaltTheFiendBlooded(this); } } class TibaltTheFiendBloodedFirstEffect extends OneShotEffect { public TibaltTheFiendBloodedFirstEffect() { super(Outcome.Benefit); this.staticText = "Draw a card, then discard a card at random"; } public TibaltTheFiendBloodedFirstEffect(final TibaltTheFiendBloodedFirstEffect effect) { super(effect); } @Override public TibaltTheFiendBloodedFirstEffect copy() { return new TibaltTheFiendBloodedFirstEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { player.drawCards(1, game); Card card = player.getHand().getRandom(game); if (card != null) { player.discard(card, source, game); } return true; } return false; } } class TibaltTheFiendBloodedThirdEffect extends OneShotEffect { public TibaltTheFiendBloodedThirdEffect() { super(Outcome.GainControl); this.staticText = "Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn"; } public TibaltTheFiendBloodedThirdEffect(final TibaltTheFiendBloodedThirdEffect effect) { super(effect); } @Override public TibaltTheFiendBloodedThirdEffect copy() { return new TibaltTheFiendBloodedThirdEffect(this); } @Override public boolean apply(Game game, Ability source) { List<Permanent> permanents = game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), source.getSourceId(), game); for (Permanent permanent : permanents) { permanent.untap(game); ContinuousEffect effect = new TibaltTheFiendBloodedControlEffect(source.getControllerId()); effect.setTargetPointer(new FixedTarget(permanent.getId())); game.addEffect(effect, source); effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn); effect.setTargetPointer(new FixedTarget(permanent.getId())); game.addEffect(effect, source); } return true; } } class TibaltTheFiendBloodedControlEffect extends ContinuousEffectImpl { private final UUID controllerId; public TibaltTheFiendBloodedControlEffect(UUID controllerId) { super(Duration.EndOfTurn, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl); this.controllerId = controllerId; } public TibaltTheFiendBloodedControlEffect(final TibaltTheFiendBloodedControlEffect effect) { super(effect); this.controllerId = effect.controllerId; } @Override public TibaltTheFiendBloodedControlEffect copy() { return new TibaltTheFiendBloodedControlEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source)); if (permanent != null && controllerId != null) { return permanent.changeControllerId(controllerId, game); } return false; } }