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package mage.cards.v;
import java.util.UUID;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.filter.FilterSpell;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.abilities.Ability;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.events.GameEvent.EventType;
/**
* @author duncant
*/
public class VeilstoneAmulet extends CardImpl {
public VeilstoneAmulet(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{3}");
// Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
this.addAbility(new SpellCastControllerTriggeredAbility(new VeilstoneAmuletEffect(), new FilterSpell("a spell"), false));
}
public VeilstoneAmulet(final VeilstoneAmulet card) {
super(card);
}
@Override
public VeilstoneAmulet copy() {
return new VeilstoneAmulet(this);
}
}
// Veilstone Amulet's effect is strange. It effects all creatures you control,
// even if they entered the battlefield after the ability resolved. It modifies
// the rules of the game until end of turn.
class VeilstoneAmuletEffect extends ContinuousRuleModifyingEffectImpl {
public VeilstoneAmuletEffect() {
super(Duration.EndOfTurn, Outcome.Benefit);
staticText = "creatures you control can't be the targets of spells or abilities your opponents control this turn";
}
public VeilstoneAmuletEffect(final VeilstoneAmuletEffect effect) {
super(effect);
}
@Override
public VeilstoneAmuletEffect copy() {
return new VeilstoneAmuletEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.TARGET;
}
@Override
public boolean applies(GameEvent event, Ability ability, Game game) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null) {
if (permanent.isCreature() &&
permanent.getControllerId().equals(ability.getControllerId()) &&
game.getPlayer(ability.getControllerId()).hasOpponent(event.getPlayerId(), game)) {
return true;
}
}
return false;
}
}