/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.y; import mage.MageInt; import mage.abilities.Abilities; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author emerald000 */ public class YixlidJailer extends CardImpl { public YixlidJailer(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}"); this.subtype.add("Zombie"); this.subtype.add("Wizard"); this.power = new MageInt(2); this.toughness = new MageInt(1); // Cards in graveyards lose all abilities. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new YixlidJailerEffect())); } public YixlidJailer(final YixlidJailer card) { super(card); } @Override public YixlidJailer copy() { return new YixlidJailer(this); } static class YixlidJailerEffect extends ContinuousEffectImpl { YixlidJailerEffect() { super(Duration.WhileOnBattlefield, Outcome.LoseAbility); staticText = "Cards in graveyards lose all abilities."; } YixlidJailerEffect(final YixlidJailerEffect effect) { super(effect); } @Override public YixlidJailerEffect copy() { return new YixlidJailerEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { if (layer == Layer.AbilityAddingRemovingEffects_6) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { for (Card card : player.getGraveyard().getCards(game)) { if (card != null) { card.getAbilities(game).clear(); // Will the abilities ever come back???? // TODO: Fix that (LevelX2) // game.getContinuousEffects().removeGainedEffectsForSource(card.getId()); // game.getState().resetTriggersForSourceId(card.getId()); Abilities abilities = game.getState().getAllOtherAbilities(card.getId()); if (abilities != null) { abilities.clear(); } } } } } return true; } } return false; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.AbilityAddingRemovingEffects_6; } } }