/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.OneShotEffect; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.Outcome; import mage.filter.FilterCard; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCardInLibrary; /** * * @author LoneFox */ public class RecruiterEffect extends OneShotEffect { private final FilterCard filter; public RecruiterEffect(FilterCard filter) { super(Outcome.Benefit); this.filter = filter; } public RecruiterEffect(final RecruiterEffect effect) { super(effect); this.filter = effect.filter.copy(); } @Override public RecruiterEffect copy() { return new RecruiterEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { TargetCardInLibrary targetCards = new TargetCardInLibrary(0, Integer.MAX_VALUE, filter); Cards cards = new CardsImpl(); if (controller.searchLibrary(targetCards, game)) { cards.addAll(targetCards.getTargets()); } controller.revealCards(staticText, cards, game); controller.shuffleLibrary(source, game); if (!cards.isEmpty()) { controller.putCardsOnTopOfLibrary(cards, game, source, true); } return true; } return false; } @Override public String getText(Mode mode) { if (staticText != null && !staticText.isEmpty()) { return staticText; } return "search your library for any number of " + filter.getMessage() + " and reveal those cards. Shuffle your library, then put them on top of it in any order."; } }