/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.n;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.CardsInHandCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.effects.common.discard.DiscardEachPlayerEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SuperType;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
/**
*
* @author fireshoes
*/
public class NehebTheWorthy extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Minotaurs");
static {
filter.add(new SubtypePredicate("Minotaur"));
filter.add(new ControllerPredicate(TargetController.YOU));
}
public NehebTheWorthy(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B}{R}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Minotaur");
this.subtype.add("Warrior");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// First strike
this.addAbility(FirstStrikeAbility.getInstance());
// Other Minotaurs you control have first strike.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield, filter, true)));
// As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Condition condition = new CardsInHandCondition(ComparisonType.FEWER_THAN, 2);
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostControlledEffect(2, 0, Duration.WhileOnBattlefield, filter), condition, "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0"));
this.addAbility(ability);
// Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new DiscardEachPlayerEffect(), false));
}
public NehebTheWorthy(final NehebTheWorthy card) {
super(card);
}
@Override
public NehebTheWorthy copy() {
return new NehebTheWorthy(this);
}
}