/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.n; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.constants.ComparisonType; import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.Condition; import mage.abilities.condition.common.CardsInHandCondition; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.common.continuous.BoostControlledEffect; import mage.abilities.effects.common.continuous.GainAbilityControlledEffect; import mage.abilities.effects.common.discard.DiscardEachPlayerEffect; import mage.abilities.keyword.FirstStrikeAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.SuperType; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.filter.predicate.permanent.ControllerPredicate; /** * * @author fireshoes */ public class NehebTheWorthy extends CardImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Minotaurs"); static { filter.add(new SubtypePredicate("Minotaur")); filter.add(new ControllerPredicate(TargetController.YOU)); } public NehebTheWorthy(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B}{R}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Minotaur"); this.subtype.add("Warrior"); this.power = new MageInt(2); this.toughness = new MageInt(2); // First strike this.addAbility(FirstStrikeAbility.getInstance()); // Other Minotaurs you control have first strike. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield, filter, true))); // As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Condition condition = new CardsInHandCondition(ComparisonType.FEWER_THAN, 2); Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect( new BoostControlledEffect(2, 0, Duration.WhileOnBattlefield, filter), condition, "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0")); this.addAbility(ability); // Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card. this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new DiscardEachPlayerEffect(), false)); } public NehebTheWorthy(final NehebTheWorthy card) { super(card); } @Override public NehebTheWorthy copy() { return new NehebTheWorthy(this); } }