/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterControlledPermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetControlledPermanent; import java.util.HashSet; import java.util.Set; import java.util.UUID; /** * @author noxx */ public class GhostlyFlicker extends CardImpl { private static final FilterControlledPermanent filter = new FilterControlledPermanent("artifacts, creatures, and/or lands you control"); static { filter.add(Predicates.or( new CardTypePredicate(CardType.CREATURE), new CardTypePredicate(CardType.LAND), new CardTypePredicate(CardType.ARTIFACT))); } public GhostlyFlicker(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{2}{U}"); // Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. this.getSpellAbility().addTarget(new TargetControlledPermanent(2, 2, filter, false)); this.getSpellAbility().addEffect(new GhostlyFlickerEffect()); } public GhostlyFlicker(final GhostlyFlicker card) { super(card); } @Override public GhostlyFlicker copy() { return new GhostlyFlicker(this); } } class GhostlyFlickerEffect extends OneShotEffect { public GhostlyFlickerEffect() { super(Outcome.Benefit); staticText = "Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control"; } public GhostlyFlickerEffect(final GhostlyFlickerEffect effect) { super(effect); } @Override public GhostlyFlickerEffect copy() { return new GhostlyFlickerEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = source.getSourceObject(game); if (controller != null && sourceObject != null) { Set<Card> toExile = new HashSet<>(); for (UUID permanentId : targetPointer.getTargets(game, source)) { Permanent target = game.getPermanent(permanentId); if (target != null) { toExile.add(target); } } controller.moveCards(toExile, Zone.EXILED, source, game); game.applyEffects(); Set<Card> toBattlefield = new HashSet<>(); for (Card card : toExile) { Zone currentZone = game.getState().getZone(card.getId()); if (Zone.BATTLEFIELD != currentZone && currentZone.isPublicZone()) { toBattlefield.add(game.getCard(card.getId())); } } controller.moveCards(toBattlefield, Zone.BATTLEFIELD, source, game); return true; } return false; } }