/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.Mode; import mage.constants.Duration; import mage.game.Game; import mage.game.events.GameEvent; import mage.players.Player; /** * * @author LevelX2 */ public class AsTurnedFaceUpEffect extends ReplacementEffectImpl { protected Effects baseEffects = new Effects(); protected boolean optional; public AsTurnedFaceUpEffect(Effect baseEffect, boolean optional) { super(Duration.WhileOnBattlefield, baseEffect.getOutcome(), true); this.baseEffects.add(baseEffect); this.optional = optional; } public AsTurnedFaceUpEffect(final AsTurnedFaceUpEffect effect) { super(effect); this.baseEffects = effect.baseEffects.copy(); this.optional = effect.optional; } public void addEffect(Effect effect) { baseEffects.add(effect); } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.TURNFACEUP; } @Override public boolean applies(GameEvent event, Ability source, Game game) { return event.getTargetId().equals(source.getSourceId()); } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { if (optional) { Player controller = game.getPlayer(source.getControllerId()); MageObject object = game.getObject(source.getSourceId()); if (controller == null || object == null) { return false; } if (!controller.chooseUse(outcome, new StringBuilder("Use effect of ").append(object.getLogName()).append('?').toString(), source, game)) { return false; } } for (Effect effect: baseEffects) { if (source.activate(game, false)) { if (effect instanceof ContinuousEffect) { game.addEffect((ContinuousEffect) effect, source); } else { effect.apply(game, source); } } } return false; } @Override public String getText(Mode mode) { if (staticText != null && !staticText.isEmpty()) { return staticText; } return "As {this} is turned face up, " + baseEffects.getText(mode); } @Override public AsTurnedFaceUpEffect copy() { return new AsTurnedFaceUpEffect(this); } }