/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.continuous; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class BoostEnchantedTest extends CardTestPlayerBase { @Test public void testFirebreathingNormal() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // {R}: Enchanted creature gets +1/+0 until end of turn. addCard(Zone.HAND, playerA, "Firebreathing"); // {R} Enchantment - Aura castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Silvercoat Lion"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: Enchanted creature"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Firebreathing", 1); assertPowerToughness(playerA, "Silvercoat Lion", 3, 2); } /** * On Ghitu Firebreathing (and probably other similar cards), when you * activate the ability to give +1/0 to the enchanted creature and the * return Ghitu Firebreathing to your hand, the +1/0 goes away on the * creature. If you re-cast Ghitu Firebreathing onto the creature, the boost * returns. * * Gatherer Rulings: 9/25/2006 If you return Ghitu Firebreathing to its * owner's hand while the +1/+0 ability is on the stack, that ability will * still give the creature that was last enchanted by Ghitu Firebreathing * +1/+0. * */ @Test public void testFirebreathingReturnToHand() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // {R}: Enchanted creature gets +1/+0 until end of turn. addCard(Zone.HAND, playerA, "Firebreathing"); // {R} Enchantment - Aura addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.HAND, playerB, "Boomerang"); // {U}{U} Instant castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Boomerang", "Firebreathing"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: Enchanted creature", NO_TARGET, "Boomerang"); setStopAt(1, PhaseStep.END_COMBAT); execute(); assertHandCount(playerA, "Firebreathing", 1); assertGraveyardCount(playerB, "Boomerang", 1); assertPowerToughness(playerA, "Silvercoat Lion", 3, 2); } /** * If the aura moves between activation and resolution, the new enchanted * creature should be boosted, not the old one. */ @Test public void testFirebreathingWithAuraGraft() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // {R}: Enchanted creature gets +1/+0 until end of turn. addCard(Zone.HAND, playerA, "Firebreathing"); // {R} Enchantment - Aura addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1); // Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. addCard(Zone.HAND, playerB, "Aura Graft"); // {1}{U} Instant castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Silvercoat Lion"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: Enchanted creature"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Aura Graft", "Firebreathing"); setChoice(playerB, "Pillarfield Ox"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Aura Graft", 1); assertPermanentCount(playerB, "Firebreathing", 1); assertPowerToughness(playerA, "Silvercoat Lion", 2, 2); assertPowerToughness(playerB, "Pillarfield Ox", 3, 4); } }