/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.DefenderAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.permanent.token.SoldierToken; import mage.game.permanent.token.Token; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetOpponent; import mage.target.targetpointer.FixedTarget; import java.util.UUID; /** * * @author LevelX2 */ public class AkroanHorse extends CardImpl { public AkroanHorse(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{4}"); this.subtype.add("Horse"); this.power = new MageInt(0); this.toughness = new MageInt(4); // Defender this.addAbility(DefenderAbility.getInstance()); // When Akroan Horse enters the battlefield, an opponent gains control of it. this.addAbility(new EntersBattlefieldTriggeredAbility(new AkroanHorseChangeControlEffect(), false)); // At the beginning of your upkeep, each opponent create a 1/1 white Soldier creature token. this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new AkroanHorseCreateTokenEffect(), TargetController.YOU, false)); } public AkroanHorse(final AkroanHorse card) { super(card); } @Override public AkroanHorse copy() { return new AkroanHorse(this); } } class AkroanHorseChangeControlEffect extends OneShotEffect { public AkroanHorseChangeControlEffect() { super(Outcome.Benefit); this.staticText = "an opponent gains control of it"; } public AkroanHorseChangeControlEffect(final AkroanHorseChangeControlEffect effect) { super(effect); } @Override public AkroanHorseChangeControlEffect copy() { return new AkroanHorseChangeControlEffect(this); } @Override public boolean apply(Game game, Ability source) { Target target = new TargetOpponent(); target.setNotTarget(true); Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { if (controller.chooseTarget(outcome, target, source, game)) { ContinuousEffect effect = new AkroanHorseGainControlEffect(Duration.Custom, target.getFirstTarget()); effect.setTargetPointer(new FixedTarget(source.getSourceId())); game.addEffect(effect, source); return true; } } return false; } } class AkroanHorseGainControlEffect extends ContinuousEffectImpl { UUID controller; public AkroanHorseGainControlEffect(Duration duration, UUID controller) { super(duration, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl); this.controller = controller; } public AkroanHorseGainControlEffect(final AkroanHorseGainControlEffect effect) { super(effect); this.controller = effect.controller; } @Override public AkroanHorseGainControlEffect copy() { return new AkroanHorseGainControlEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(source.getFirstTarget()); if (targetPointer != null) { permanent = game.getPermanent(targetPointer.getFirst(game, source)); } if (permanent != null) { return permanent.changeControllerId(controller, game); } return false; } @Override public String getText(Mode mode) { return "Gain control of Akroan Horse"; } } class AkroanHorseCreateTokenEffect extends OneShotEffect { public AkroanHorseCreateTokenEffect() { super(Outcome.Detriment); this.staticText = "each opponent creates a 1/1 white Soldier creature token"; } public AkroanHorseCreateTokenEffect(final AkroanHorseCreateTokenEffect effect) { super(effect); } @Override public AkroanHorseCreateTokenEffect copy() { return new AkroanHorseCreateTokenEffect(this); } @Override public boolean apply(Game game, Ability source) { for (UUID opponentId : game.getOpponents(source.getControllerId())) { Token token = new SoldierToken(); token.putOntoBattlefield(1, game, source.getSourceId(), opponentId); } return true; } }