/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.delayed.OnLeaveReturnExiledToBattlefieldAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect; import mage.abilities.effects.common.ExileTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TargetController; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.ControllerPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.common.TargetCreaturePermanent; import mage.util.CardUtil; import java.util.UUID; /** * * @author jeffwadsworth using LevelX2 tech */ public class BanisherPriest extends CardImpl { private final static FilterCreaturePermanent filter = new FilterCreaturePermanent("creature an opponent controls"); static { filter.add(new ControllerPredicate(TargetController.OPPONENT)); } public BanisherPriest(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{W}{W}"); this.subtype.add("Human"); this.subtype.add("Cleric"); this.power = new MageInt(2); this.toughness = new MageInt(2); // When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. Ability ability = new EntersBattlefieldTriggeredAbility(new BanisherPriestExileEffect()); ability.addTarget(new TargetCreaturePermanent(filter)); ability.addEffect(new CreateDelayedTriggeredAbilityEffect(new OnLeaveReturnExiledToBattlefieldAbility())); this.addAbility(ability); } public BanisherPriest(final BanisherPriest card) { super(card); } @Override public BanisherPriest copy() { return new BanisherPriest(this); } } class BanisherPriestExileEffect extends OneShotEffect { public BanisherPriestExileEffect() { super(Outcome.Benefit); this.staticText = "exile target creature an opponent controls until {this} leaves the battlefield. <i>(That creature returns under its owner's control.)</i>"; } public BanisherPriestExileEffect(final BanisherPriestExileEffect effect) { super(effect); } @Override public BanisherPriestExileEffect copy() { return new BanisherPriestExileEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = (Permanent) source.getSourceObjectIfItStillExists(game); // If Banisher Priest leaves the battlefield before its triggered ability resolves, // the target creature won't be exiled. if (permanent != null) { return new ExileTargetEffect(CardUtil.getExileZoneId(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter()), permanent.getIdName()).apply(game, source); } return false; } }