/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageInt; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.common.SacrificeTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SuperType; import mage.constants.Zone; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.game.Game; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.players.Player; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author Loki */ public class AshlingTheExtinguisher extends CardImpl { public AshlingTheExtinguisher(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}{B}"); this.addSuperType(SuperType.LEGENDARY); this.subtype.add("Elemental"); this.subtype.add("Shaman"); // Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. this.power = new MageInt(4); this.toughness = new MageInt(4); this.addAbility(new AshlingTheExtinguisherTriggeredAbility()); } public AshlingTheExtinguisher(final AshlingTheExtinguisher card) { super(card); } @Override public AshlingTheExtinguisher copy() { return new AshlingTheExtinguisher(this); } } class AshlingTheExtinguisherTriggeredAbility extends TriggeredAbilityImpl { public AshlingTheExtinguisherTriggeredAbility() { super(Zone.BATTLEFIELD, new SacrificeTargetEffect()); this.addTarget(new TargetCreaturePermanent()); } public AshlingTheExtinguisherTriggeredAbility(final AshlingTheExtinguisherTriggeredAbility ability) { super(ability); } @Override public AshlingTheExtinguisherTriggeredAbility copy() { return new AshlingTheExtinguisherTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER; } @Override public boolean checkTrigger(GameEvent event, Game game) { DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event; if (damageEvent.isCombatDamage() && event.getSourceId().equals(this.getSourceId())) { Player opponent = game.getPlayer(event.getPlayerId()); if (opponent != null) { FilterCreaturePermanent filter = new FilterCreaturePermanent("creature " + opponent.getLogName() + " controls"); filter.add(new ControllerIdPredicate(opponent.getId())); this.getTargets().clear(); this.addTarget(new TargetCreaturePermanent(filter)); return true; } } return false; } @Override public String getRule() { return "Whenever {this} deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature."; } }