/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.view;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.costs.Cost;
import mage.cards.Card;
import mage.constants.PhaseStep;
import mage.constants.TurnPhase;
import mage.constants.Zone;
import mage.designations.Designation;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.GameState;
import mage.game.combat.CombatGroup;
import mage.game.command.Emblem;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.game.permanent.PermanentToken;
import mage.game.stack.Spell;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.watchers.common.CastSpellLastTurnWatcher;
import org.apache.log4j.Logger;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GameView implements Serializable {
private static final long serialVersionUID = 1L;
private static final Logger LOGGER = Logger.getLogger(GameView.class);
private final int priorityTime;
private final List<PlayerView> players = new ArrayList<>();
private CardsView hand;
private Set<UUID> canPlayInHand;
private Map<String, SimpleCardsView> opponentHands;
private Map<String, SimpleCardsView> watchedHands;
private final CardsView stack = new CardsView();
private final List<ExileView> exiles = new ArrayList<>();
private final List<RevealedView> revealed = new ArrayList<>();
private List<LookedAtView> lookedAt = new ArrayList<>();
private final List<CombatGroupView> combat = new ArrayList<>();
private final TurnPhase phase;
private final PhaseStep step;
private final UUID activePlayerId;
private String activePlayerName = "";
private String priorityPlayerName;
private final int turn;
private boolean special = false;
private final boolean isPlayer; // false = watching user
private final int spellsCastCurrentTurn;
private final boolean rollbackTurnsAllowed;
public GameView(GameState state, Game game, UUID createdForPlayerId, UUID watcherUserId) {
Player createdForPlayer = null;
this.isPlayer = createdForPlayerId != null;
this.priorityTime = game.getPriorityTime();
for (Player player : state.getPlayers().values()) {
players.add(new PlayerView(player, state, game, createdForPlayerId, watcherUserId));
if (player.getId().equals(createdForPlayerId)) {
createdForPlayer = player;
}
}
for (StackObject stackObject : state.getStack()) {
if (stackObject instanceof StackAbility) {
// Stack Ability
MageObject object = game.getObject(stackObject.getSourceId());
Card card = game.getCard(stackObject.getSourceId());
if (card == null && (object instanceof PermanentCard)) {
card = ((PermanentCard) object).getCard();
}
if (card != null) {
if (object != null) {
if (object instanceof Permanent) {
boolean controlled = ((Permanent) object).getControllerId().equals(createdForPlayerId);
stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, ((Permanent) object).getName(), new CardView(((Permanent) object), game, controlled, false, false)));
} else {
stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, card.getName(), new CardView(card, game, false, false, false)));
}
} else {
stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, "", new CardView(card)));
}
if (card.isTransformable()) {
updateLatestCardView(game, card, stackObject.getId());
}
checkPaid(stackObject.getId(), (StackAbility) stackObject);
} else if (object != null) {
if (object instanceof PermanentToken) {
PermanentToken token = (PermanentToken) object;
stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, token.getName(), new CardView(token)));
checkPaid(stackObject.getId(), (StackAbility) stackObject);
} else if (object instanceof Emblem) {
CardView cardView = new CardView(new EmblemView((Emblem) object));
// Card sourceCard = (Card) ((Emblem) object).getSourceObject();
((StackAbility) stackObject).setName(((Emblem) object).getName());
// ((StackAbility) stackObject).setExpansionSetCode(sourceCard.getExpansionSetCode());
stack.put(stackObject.getId(),
new StackAbilityView(game, (StackAbility) stackObject, object.getName(), cardView));
checkPaid(stackObject.getId(), ((StackAbility) stackObject));
} else if (object instanceof Designation) {
Designation designation = (Designation) game.getObject(object.getId());
if (designation != null) {
stack.put(stackObject.getId(), new CardView(designation, (StackAbility) stackObject));
} else {
LOGGER.fatal("Designation object not found: " + object.getName() + ' ' + object.toString() + ' ' + object.getClass().toString());
}
} else if (object instanceof StackAbility) {
StackAbility stackAbility = ((StackAbility) object);
stackAbility.newId();
stack.put(stackObject.getId(), new CardView(((StackAbility) stackObject)));
checkPaid(stackObject.getId(), ((StackAbility) stackObject));
} else {
LOGGER.fatal("Object can't be cast to StackAbility: " + object.getName() + ' ' + object.toString() + ' ' + object.getClass().toString());
}
} else {
// can happen if a player times out while ability is on the stack
LOGGER.debug("Stack Object for stack ability not found: " + stackObject.getStackAbility().getRule());
}
} else {
// Spell
stack.put(stackObject.getId(), new CardView((Spell) stackObject, game, stackObject.getControllerId().equals(createdForPlayerId)));
checkPaid(stackObject.getId(), (Spell) stackObject);
}
//stackOrder.add(stackObject.getId());
}
//Collections.reverse(stackOrder);
for (ExileZone exileZone : state.getExile().getExileZones()) {
exiles.add(new ExileView(exileZone, game));
}
for (String name : state.getRevealed().keySet()) {
revealed.add(new RevealedView(name, state.getRevealed().get(name), game));
}
this.phase = state.getTurn().getPhaseType();
this.step = state.getTurn().getStepType();
this.turn = state.getTurnNum();
this.activePlayerId = state.getActivePlayerId();
if (state.getActivePlayerId() != null) {
this.activePlayerName = state.getPlayer(state.getActivePlayerId()).getName();
} else {
this.activePlayerName = "";
}
Player priorityPlayer = null;
if (state.getPriorityPlayerId() != null) {
priorityPlayer = state.getPlayer(state.getPriorityPlayerId());
this.priorityPlayerName = priorityPlayer != null ? priorityPlayer.getName() : "";
} else {
this.priorityPlayerName = "";
}
for (CombatGroup combatGroup : state.getCombat().getGroups()) {
combat.add(new CombatGroupView(combatGroup, game));
}
if (isPlayer) { // no watcher
// has only to be set for active player with priority (e.g. pay mana by delve or Quenchable Fire special action)
if (priorityPlayer != null && createdForPlayer != null && createdForPlayerId != null && createdForPlayer.isGameUnderControl()
&& (createdForPlayerId.equals(priorityPlayer.getId()) // player controls the turn
|| createdForPlayer.getPlayersUnderYourControl().contains(priorityPlayer.getId()))) { // player controls active players turn
this.special = !state.getSpecialActions().getControlledBy(priorityPlayer.getId(), priorityPlayer.isInPayManaMode()).isEmpty();
}
} else {
this.special = false;
}
CastSpellLastTurnWatcher watcher = (CastSpellLastTurnWatcher) game.getState().getWatchers().get(CastSpellLastTurnWatcher.class.getSimpleName());
if (watcher != null) {
spellsCastCurrentTurn = watcher.getAmountOfSpellsAllPlayersCastOnCurrentTurn();
} else {
spellsCastCurrentTurn = 0;
}
rollbackTurnsAllowed = game.getOptions().rollbackTurnsAllowed;
}
private void checkPaid(UUID uuid, StackAbility stackAbility) {
for (Cost cost : stackAbility.getManaCostsToPay()) {
if (!cost.isPaid()) {
return;
}
}
CardView cardView = stack.get(uuid);
cardView.paid = true;
}
private void checkPaid(UUID uuid, Spell spell) {
for (Cost cost : spell.getSpellAbility().getManaCostsToPay()) {
if (!cost.isPaid()) {
return;
}
}
CardView cardView = stack.get(uuid);
cardView.paid = true;
}
private void setPaid(UUID uuid) {
CardView cardView = stack.get(uuid);
cardView.paid = true;
}
private void updateLatestCardView(Game game, Card card, UUID stackId) {
if (!card.isTransformable()) {
return;
}
Permanent permanent = game.getPermanent(card.getId());
if (permanent == null) {
permanent = (Permanent) game.getLastKnownInformation(card.getId(), Zone.BATTLEFIELD);
}
if (permanent != null) {
if (permanent.isTransformed()) {
StackAbilityView stackAbilityView = (StackAbilityView) stack.get(stackId);
stackAbilityView.getSourceCard().setTransformed(true);
}
}
}
public List<PlayerView> getPlayers() {
return players;
}
public CardsView getHand() {
return hand;
}
public void setHand(CardsView hand) {
this.hand = hand;
}
public Map<String, SimpleCardsView> getOpponentHands() {
return opponentHands;
}
public void setOpponentHands(Map<String, SimpleCardsView> opponentHands) {
this.opponentHands = opponentHands;
}
public Map<String, SimpleCardsView> getWatchedHands() {
return watchedHands;
}
public void setWatchedHands(Map<String, SimpleCardsView> watchedHands) {
this.watchedHands = watchedHands;
}
public TurnPhase getPhase() {
return phase;
}
public PhaseStep getStep() {
return step;
}
public CardsView getStack() {
return stack;
}
public List<ExileView> getExile() {
return exiles;
}
public List<RevealedView> getRevealed() {
return revealed;
}
public List<LookedAtView> getLookedAt() {
return lookedAt;
}
public void setLookedAt(List<LookedAtView> list) {
this.lookedAt = list;
}
public List<CombatGroupView> getCombat() {
return combat;
}
public int getTurn() {
return this.turn;
}
public String getActivePlayerName() {
return activePlayerName;
}
public String getPriorityPlayerName() {
return priorityPlayerName;
}
public boolean getSpecial() {
return special;
}
public int getPriorityTime() {
return priorityTime;
}
public UUID getActivePlayerId() {
return activePlayerId;
}
public boolean isPlayer() {
return isPlayer;
}
public Set<UUID> getCanPlayInHand() {
return canPlayInHand;
}
public void setCanPlayInHand(Set<UUID> canPlayInHand) {
this.canPlayInHand = canPlayInHand;
}
public int getSpellsCastCurrentTurn() {
return spellsCastCurrentTurn;
}
public boolean isRollbackTurnsAllowed() {
return rollbackTurnsAllowed;
}
}