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package mage.cards.d;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.effects.common.LoseLifeSourceControllerEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class DawnOfTheDead extends CardImpl {
public DawnOfTheDead(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{B}{B}{B}");
// At the beginning of your upkeep, you lose 1 life.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new LoseLifeSourceControllerEffect(1), TargetController.YOU, false));
// At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
// That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Ability ability = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new DawnOfTheDeadEffect(), TargetController.YOU, true);
ability.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard")));
this.addAbility(ability);
}
public DawnOfTheDead(final DawnOfTheDead card) {
super(card);
}
@Override
public DawnOfTheDead copy() {
return new DawnOfTheDead(this);
}
}
class DawnOfTheDeadEffect extends OneShotEffect {
public DawnOfTheDeadEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step";
}
public DawnOfTheDeadEffect(final DawnOfTheDeadEffect effect) {
super(effect);
}
@Override
public DawnOfTheDeadEffect copy() {
return new DawnOfTheDeadEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(this.getTargetPointer().getFirst(game, source));
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && card != null) {
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent creature = game.getPermanent(card.getId());
if (creature != null) {
// gains haste
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(creature, game));
game.addEffect(effect, source);
// Exile at begin of next end step
ExileTargetEffect exileEffect = new ExileTargetEffect(null, null, Zone.BATTLEFIELD);
exileEffect.setTargetPointer(new FixedTarget(creature, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(exileEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
return true;
}
return false;
}
}