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package mage.cards.h;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageControllerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author fireshoes
*/
public class Hellfire extends CardImpl {
public Hellfire(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{B}{B}{B}");
// Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
this.getSpellAbility().addEffect(new HellfireEffect());
}
public Hellfire(final Hellfire card) {
super(card);
}
@Override
public Hellfire copy() {
return new Hellfire(this);
}
}
class HellfireEffect extends OneShotEffect {
public HellfireEffect() {
super(Outcome.DestroyPermanent);
this.staticText = "Destroy all nonblack creatures. {this} deals X plus 3 damage to you, where X is the number of creatures that died this way";
}
public HellfireEffect(final HellfireEffect effect) {
super(effect);
}
@Override
public HellfireEffect copy() {
return new HellfireEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int destroyedCreature = 0;
FilterCreaturePermanent filter = new FilterCreaturePermanent("all nonblack creatures");
filter.add(Predicates.not(new ColorPredicate(ObjectColor.BLACK)));
for (Permanent creature : game.getState().getBattlefield().getActivePermanents(filter, controller.getId(), game)) {
if (creature.destroy(source.getSourceId(), game, false)
&& game.getState().getZone(creature.getId()).equals(Zone.GRAVEYARD)) { // If a commander is replaced to command zone, the creature does not die) {
destroyedCreature++;
}
}
if (destroyedCreature > 0) {
new DamageControllerEffect(destroyedCreature + 3).apply(game, source);
}
return true;
}
return false;
}
}