/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.i; import java.util.HashMap; import java.util.Map; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.DamageAllEffect; import mage.abilities.effects.common.DamageTargetEffect; import mage.abilities.effects.common.DestroyTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; import mage.target.common.TargetNonBasicLandPermanent; /** * * @author LevelX2 */ public class IncendiaryCommand extends CardImpl { public IncendiaryCommand(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{R}{R}"); // Choose two - this.getSpellAbility().getModes().setMinModes(2); this.getSpellAbility().getModes().setMaxModes(2); // Incendiary Command deals 4 damage to target player; this.getSpellAbility().addEffect(new DamageTargetEffect(4)); this.getSpellAbility().addTarget(new TargetPlayer()); // or Incendiary Command deals 2 damage to each creature; Mode mode = new Mode(); mode.getEffects().add(new DamageAllEffect(2, new FilterCreaturePermanent())); this.getSpellAbility().getModes().addMode(mode); // or destroy target nonbasic land; mode = new Mode(); mode.getEffects().add(new DestroyTargetEffect()); mode.getTargets().add(new TargetNonBasicLandPermanent()); this.getSpellAbility().getModes().addMode(mode); // or each player discards all the cards in his or her hand, then draws that many cards. mode = new Mode(); mode.getEffects().add(new IncendiaryCommandDrawEffect()); this.getSpellAbility().getModes().addMode(mode); } public IncendiaryCommand(final IncendiaryCommand card) { super(card); } @Override public IncendiaryCommand copy() { return new IncendiaryCommand(this); } } class IncendiaryCommandDrawEffect extends OneShotEffect { public IncendiaryCommandDrawEffect() { super(Outcome.Detriment); this.staticText = "each player discards all the cards in his or her hand, then draws that many cards"; } public IncendiaryCommandDrawEffect(final IncendiaryCommandDrawEffect effect) { super(effect); } @Override public IncendiaryCommandDrawEffect copy() { return new IncendiaryCommandDrawEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Map<UUID, Integer> cardsToDraw = new HashMap<>(); for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { int cardsInHand = player.getHand().size(); player.discard(cardsInHand, false, source, game); if (cardsInHand > 0) { cardsToDraw.put(playerId, cardsInHand); } } } for (UUID playerId : cardsToDraw.keySet()) { Player player = game.getPlayer(playerId); if (player != null) { player.drawCards(cardsToDraw.get(playerId), game); } } return true; } return false; } }