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package mage.cards.s;
import mage.abilities.Ability;
import mage.abilities.effects.common.CouncilsDilemmaVoteEffect;
import mage.cards.*;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterPermanentCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import java.util.UUID;
/**
*
* @author JRHerlehy
*/
public class SelvalasStampede extends CardImpl {
public SelvalasStampede(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{4}{G}{G}");
// <i>Council's dilemma</i> &mdash Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
this.getSpellAbility().addEffect(new SelvalasStampedeDilemmaEffect());
}
public SelvalasStampede(final SelvalasStampede card) {
super(card);
}
@Override
public SelvalasStampede copy() {
return new SelvalasStampede(this);
}
}
class SelvalasStampedeDilemmaEffect extends CouncilsDilemmaVoteEffect {
public SelvalasStampedeDilemmaEffect() {
super(Outcome.Benefit);
this.staticText = "<i>Council's dilemma</i> — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote";
}
public SelvalasStampedeDilemmaEffect(final SelvalasStampedeDilemmaEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
//If no controller, exit here and do not vote.
if (controller == null) return false;
this.vote("wild", "free", controller, game, source);
//Wild Votes
if (voteOneCount > 0) {
Cards revealedCards = new CardsImpl();
int cardsToReveal = voteOneCount;
while (cardsToReveal > 0 && controller.getLibrary().hasCards()) {
Card card = controller.getLibrary().removeFromTop(game);
if (card.isCreature()) {
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
cardsToReveal--;
} else {
revealedCards.add(card);
}
}
controller.revealCards("Selvala's Stampede", revealedCards, game);
controller.moveCards(revealedCards, Zone.LIBRARY, source, game);
controller.shuffleLibrary(source, game);
}
//Free Votes
if (voteTwoCount > 0) {
TargetCardInHand target = new TargetCardInHand(0, voteTwoCount, new FilterPermanentCard("permanent cards"));
if (controller.choose(Outcome.PutCardInPlay, target, source.getSourceId(), game)) {
controller.moveCards(new CardsImpl(target.getTargets()), Zone.BATTLEFIELD, source, game);
}
}
return true;
}
@Override
public SelvalasStampedeDilemmaEffect copy() {
return new SelvalasStampedeDilemmaEffect(this);
}
}