/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class RecoverTest extends CardTestPlayerBase { /** * 702.58a Recover is a triggered ability that functions only while the card * with recover is in a player’s graveyard. “Recover [cost]” means “When a * creature is put into your graveyard from the battlefield, you may pay * [cost]. If you do, return this card from your graveyard to your hand. * Otherwise, exile this card.” */ @Test public void testReturnToHand() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); // You gain 4 life. // Recover {1}{W} addCard(Zone.HAND, playerA, "Sun's Bounty"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); addCard(Zone.HAND, playerB, "Lightning Bolt", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sun's Bounty"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion"); setChoice(playerA, "Yes"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerB, "Lightning Bolt", 1); assertHandCount(playerA, "Sun's Bounty", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 1); assertLife(playerA, 24); assertTappedCount("Plains", true, 4); } @Test public void testGoingToExile() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); // You gain 4 life. // Recover {1}{W} addCard(Zone.HAND, playerA, "Sun's Bounty"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); addCard(Zone.HAND, playerB, "Lightning Bolt", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sun's Bounty"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion"); setChoice(playerA, "No"); setStopAt(1, PhaseStep.END_TURN); execute(); assertTappedCount("Plains", true, 2); assertGraveyardCount(playerB, "Lightning Bolt", 1); assertExileCount("Sun's Bounty", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 1); assertLife(playerA, 24); } }