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package mage.cards.h;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author jeffwadsworth
*/
public class HamletbackGoliath extends CardImpl {
public HamletbackGoliath(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{6}{R}");
this.subtype.add("Giant");
this.subtype.add("Warrior");
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
this.addAbility(new HamletbackGoliathTriggeredAbility());
}
public HamletbackGoliath(final HamletbackGoliath card) {
super(card);
}
@Override
public HamletbackGoliath copy() {
return new HamletbackGoliath(this);
}
}
class HamletbackGoliathTriggeredAbility extends TriggeredAbilityImpl {
HamletbackGoliathTriggeredAbility() {
super(Zone.BATTLEFIELD, new HamletbackGoliathEffect(), true);
}
HamletbackGoliathTriggeredAbility(final HamletbackGoliathTriggeredAbility ability) {
super(ability);
}
@Override
public HamletbackGoliathTriggeredAbility copy() {
return new HamletbackGoliathTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.ENTERS_THE_BATTLEFIELD;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
UUID targetId = event.getTargetId();
Permanent permanent = game.getPermanent(targetId);
if (permanent.isCreature()
&& !(targetId.equals(this.getSourceId()))) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getTargetId()));
}
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever another creature enters the battlefield, you may put X +1/+1 counters on {this}, where X is that creature's power.";
}
}
class HamletbackGoliathEffect extends OneShotEffect {
HamletbackGoliathEffect() {
super(Outcome.BoostCreature);
}
HamletbackGoliathEffect(final HamletbackGoliathEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent creature = game.getPermanent(targetPointer.getFirst(game, source));
Permanent sourceObject = game.getPermanent(source.getSourceId());
if (creature == null) {
creature = (Permanent) game.getLastKnownInformation(targetPointer.getFirst(game, source), Zone.BATTLEFIELD);
}
if (creature != null && sourceObject != null) {
sourceObject.addCounters(CounterType.P1P1.createInstance(creature.getPower().getValue()), source, game);
}
return true;
}
@Override
public HamletbackGoliathEffect copy() {
return new HamletbackGoliathEffect(this);
}
}