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package mage.cards.t;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.ExileSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect;
import mage.abilities.effects.common.continuous.BoostEquippedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent.EventType;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.TatsumaDragonToken;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class TatsumasaTheDragonsFang extends CardImpl {
public TatsumasaTheDragonsFang(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{6}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Equipment");
// Equipped creature gets +5/+5.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(5, 5)));
// {6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new TatsumaTheDragonsFangEffect(), new GenericManaCost(6));
ability.addCost(new ExileSourceCost(true));
this.addAbility(ability);
// Equip {3}
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
}
public TatsumasaTheDragonsFang(final TatsumasaTheDragonsFang card) {
super(card);
}
@Override
public TatsumasaTheDragonsFang copy() {
return new TatsumasaTheDragonsFang(this);
}
}
class TatsumaTheDragonsFangEffect extends OneShotEffect {
public TatsumaTheDragonsFangEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies";
}
public TatsumaTheDragonsFangEffect(final TatsumaTheDragonsFangEffect effect) {
super(effect);
}
@Override
public TatsumaTheDragonsFangEffect copy() {
return new TatsumaTheDragonsFangEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
CreateTokenEffect effect = new CreateTokenEffect(new TatsumaDragonToken());
effect.apply(game, source);
for (UUID tokenId : effect.getLastAddedTokenIds()) { // by cards like Doubling Season multiple tokens can be added to the battlefield
Permanent tokenPermanent = game.getPermanent(tokenId);
if (tokenPermanent != null) {
FixedTarget fixedTarget = new FixedTarget(tokenPermanent, game);
Effect returnEffect = new ReturnToBattlefieldUnderOwnerControlTargetEffect();
returnEffect.setTargetPointer(new FixedTarget(source.getSourceId(), game.getState().getZoneChangeCounter(source.getSourceId())));
DelayedTriggeredAbility delayedAbility = new TatsumaTheDragonsFangTriggeredAbility(fixedTarget, returnEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
return true;
}
}
class TatsumaTheDragonsFangTriggeredAbility extends DelayedTriggeredAbility {
protected FixedTarget fixedTarget;
public TatsumaTheDragonsFangTriggeredAbility(FixedTarget fixedTarget, Effect effect) {
super(effect, Duration.OneUse);
this.fixedTarget = fixedTarget;
}
public TatsumaTheDragonsFangTriggeredAbility(final TatsumaTheDragonsFangTriggeredAbility ability) {
super(ability);
this.fixedTarget = ability.fixedTarget;
}
@Override
public TatsumaTheDragonsFangTriggeredAbility copy() {
return new TatsumaTheDragonsFangTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.ZONE_CHANGE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (((ZoneChangeEvent) event).isDiesEvent()) {
if (fixedTarget.getFirst(game, this).equals(event.getTargetId())) {
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Return {this} to the battlefield under its owner's control when that token dies.";
}
}