/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.oneshot.sacrifice; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class TradingPostTest extends CardTestPlayerBase { /** * Trading Post doesn't let me sacrifice a creature owned by my opponent, * but controlled by me. I get an error message saying You cannot sacrifice * this creature. */ @Test public void testSacrifice() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4); // {1}, {T}, Discard a card: You gain 4 life. // {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token onto the battlefield. // {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. // {1}, {T}, Sacrifice an artifact: Draw a card. addCard(Zone.BATTLEFIELD, playerA, "Trading Post", 1); // Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) addCard(Zone.HAND, playerA, "Act of Treason"); // Sorcery {2}{R} addCard(Zone.GRAVEYARD, playerA, "Helm of Possession"); addCard(Zone.BATTLEFIELD, playerB, "Savannah Lions"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Act of Treason", "Savannah Lions"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1},{T}, Sacrifice a creature", "Helm of Possession", "Act of Treason", StackClause.WHILE_NOT_ON_STACK); setChoice(playerA, "Savannah Lions"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Act of Treason", 1); assertPermanentCount(playerB, "Savannah Lions", 0); assertGraveyardCount(playerB, "Savannah Lions", 1); assertTapped("Trading Post", true); assertHandCount(playerA, 1); } }