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package org.mage.test.cards.abilities.oneshot.sacrifice;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class TradingPostTest extends CardTestPlayerBase {
/**
* Trading Post doesn't let me sacrifice a creature owned by my opponent,
* but controlled by me. I get an error message saying You cannot sacrifice
* this creature.
*/
@Test
public void testSacrifice() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
// {1}, {T}, Discard a card: You gain 4 life.
// {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token onto the battlefield.
// {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
// {1}, {T}, Sacrifice an artifact: Draw a card.
addCard(Zone.BATTLEFIELD, playerA, "Trading Post", 1);
// Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
addCard(Zone.HAND, playerA, "Act of Treason"); // Sorcery {2}{R}
addCard(Zone.GRAVEYARD, playerA, "Helm of Possession");
addCard(Zone.BATTLEFIELD, playerB, "Savannah Lions");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Act of Treason", "Savannah Lions");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1},{T}, Sacrifice a creature", "Helm of Possession", "Act of Treason", StackClause.WHILE_NOT_ON_STACK);
setChoice(playerA, "Savannah Lions");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Act of Treason", 1);
assertPermanentCount(playerB, "Savannah Lions", 0);
assertGraveyardCount(playerB, "Savannah Lions", 1);
assertTapped("Trading Post", true);
assertHandCount(playerA, 1);
}
}