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package mage.cards.f;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.abilities.keyword.CyclingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.choices.ChoiceImpl;
import mage.constants.*;
import mage.game.Game;
import mage.players.Player;
import mage.util.CardUtil;
import java.util.LinkedHashSet;
import java.util.Set;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class Fluctuator extends CardImpl {
public Fluctuator(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}");
// Cycling abilities you activate cost you up to {2} less to activate.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new FluctuatorEffect()));
}
public Fluctuator(final Fluctuator card) {
super(card);
}
@Override
public Fluctuator copy() {
return new Fluctuator(this);
}
}
class FluctuatorEffect extends CostModificationEffectImpl {
private static final String effectText = "Cycling abilities you activate cost you up to {2} less to activate";
public FluctuatorEffect() {
super(Duration.Custom, Outcome.Benefit, CostModificationType.REDUCE_COST);
staticText = effectText;
}
public FluctuatorEffect(final FluctuatorEffect effect) {
super(effect);
}
@Override
public boolean applies(Ability abilityToModify, Ability source, Game game) {
return abilityToModify.getControllerId().equals(source.getControllerId())
&& (abilityToModify instanceof CyclingAbility);
}
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
Player controller = game.getPlayer(abilityToModify.getControllerId());
if (controller != null) {
Mana mana = abilityToModify.getManaCostsToPay().getMana();
int reduceMax = mana.getGeneric();
if (reduceMax > 2) {
reduceMax = 2;
}
if (reduceMax > 0) {
int reduce = 0;
if (abilityToModify.getAbilityType() == AbilityType.ACTIVATED
&& ((ActivatedAbility) abilityToModify).isCheckPlayableMode()) {
reduce = reduceMax;
} else {
ChoiceImpl choice = new ChoiceImpl(true);
Set<String> set = new LinkedHashSet<>();
for (int i = 0; i <= reduceMax; i++) {
set.add(String.valueOf(i));
}
choice.setChoices(set);
choice.setMessage("Reduce cycling cost");
if (controller.choose(Outcome.Benefit, choice, game)) {
reduce = Integer.parseInt(choice.getChoice());
}
}
CardUtil.reduceCost(abilityToModify, reduce);
}
return true;
}
return false;
}
@Override
public FluctuatorEffect copy() {
return new FluctuatorEffect(this);
}
}