/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageInt; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.common.BecomesMonarchSourceEffect; import mage.abilities.effects.common.combat.CantBeBlockedSourceEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.Objects; import java.util.UUID; /** * * @author LevelX2 */ public class CanalCourier extends CardImpl { public CanalCourier(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{U}"); this.subtype.add("Human"); this.subtype.add("Rogue"); this.power = new MageInt(3); this.toughness = new MageInt(5); // When Canal Courier enters the battlefield, you become the monarch. this.addAbility(new EntersBattlefieldTriggeredAbility(new BecomesMonarchSourceEffect(), false)); // Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. Effect effect = new CantBeBlockedSourceEffect(Duration.EndOfCombat); effect.setText("{this} can't be blocked this combat"); this.addAbility(new CanalCourierTriggeredAbility(effect)); } public CanalCourier(final CanalCourier card) { super(card); } @Override public CanalCourier copy() { return new CanalCourier(this); } } class CanalCourierTriggeredAbility extends TriggeredAbilityImpl { public CanalCourierTriggeredAbility(Effect effect) { super(Zone.BATTLEFIELD, effect); } public CanalCourierTriggeredAbility(final CanalCourierTriggeredAbility ability) { super(ability); } @Override public CanalCourierTriggeredAbility copy() { return new CanalCourierTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DECLARED_ATTACKERS; } @Override public boolean checkTrigger(GameEvent event, Game game) { // Attacking a planeswalker isn't the same thing as attacking a player. // Both Canal Courier and the other creature must attack different players for the last ability to trigger. Permanent permanent = game.getPermanent(getSourceId()); if (permanent != null && permanent.isAttacking()) { UUID sourceDefenderId = game.getCombat().getDefenderId(permanent.getId()); Player attackedPlayer = game.getPlayer(sourceDefenderId); if (attackedPlayer != null) { for (UUID attacker : game.getCombat().getAttackers()) { if (!Objects.equals(attacker, permanent.getId())) { UUID defenderId = game.getCombat().getDefenderId(attacker); Player attackedPlayer2 = game.getPlayer(defenderId); if (attackedPlayer2 != null && attackedPlayer.getId().equals(attackedPlayer2.getId())) { return true; } } } } } return false; } @Override public String getRule() { return "Whenever {this} and another creature attack different players, " + super.getRule(); } }