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package mage.cards.d;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.DomainValue;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.util.CardUtil;
import java.util.UUID;
/**
*
* @author Simown
*/
public class Draco extends CardImpl {
public Draco(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{16}");
this.subtype.add("Dragon");
this.power = new MageInt(9);
this.toughness = new MageInt(9);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Domain - Draco costs {2} less to cast for each basic land type among lands you control.
this.addAbility(new SimpleStaticAbility(Zone.STACK, new DracoCostReductionEffect()));
// Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new DracoSacrificeUnlessPaysEffect(), TargetController.YOU, false));
}
public Draco(final Draco card) {
super(card);
}
@Override
public Draco copy() {
return new Draco(this);
}
}
class DracoCostReductionEffect extends CostModificationEffectImpl {
public DracoCostReductionEffect() {
super(Duration.WhileOnStack, Outcome.Benefit, CostModificationType.REDUCE_COST);
staticText = "<i>Domain</i> - {this} costs {2} less to cast for each basic land type among lands you control.";
}
protected DracoCostReductionEffect(final DracoCostReductionEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
CardUtil.reduceCost(abilityToModify, new DomainValue(2).calculate(game, source, this));
return true;
}
public boolean applies(Ability abilityToModify, Ability source, Game game) {
return abilityToModify.getSourceId().equals(source.getSourceId());
}
@Override
public DracoCostReductionEffect copy() {
return new DracoCostReductionEffect(this);
}
}
class DracoSacrificeUnlessPaysEffect extends OneShotEffect {
public static final int MAX_DOMAIN_VALUE = 10;
public DracoSacrificeUnlessPaysEffect () {
super(Outcome.Sacrifice);
staticText = "sacrifice {this} unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.";
}
public DracoSacrificeUnlessPaysEffect (final DracoSacrificeUnlessPaysEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (player != null && permanent != null) {
// The cost is reduced by {2} for each basic land type.
int domainValueReduction = new DomainValue(2).calculate(game, source, this);
int count = MAX_DOMAIN_VALUE - domainValueReduction;
if (player.chooseUse(Outcome.Benefit, "Pay {" + count + "}? Or " + permanent.getName() + " will be sacrificed.", source, game)) {
GenericManaCost cost = new GenericManaCost(count);
if (cost.pay(source, game, source.getSourceId(), source.getControllerId(), false)) {
return true;
}
}
permanent.sacrifice(source.getSourceId(), game);
return true;
}
return false;
}
@Override
public DracoSacrificeUnlessPaysEffect copy() {
return new DracoSacrificeUnlessPaysEffect (this);
}
}