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package mage.cards.b;
import mage.abilities.Ability;
import mage.abilities.common.SpellCastAllTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SetTargetPointer;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureSpell;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.game.Game;
import mage.game.stack.Spell;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author JRHerlehy
*/
public class BloodbondMarch extends CardImpl {
public BloodbondMarch(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}{G}");
// Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.
this.addAbility(new SpellCastAllTriggeredAbility(new BloodbondMarchEffect(), new FilterCreatureSpell(), false, SetTargetPointer.SPELL));
}
public BloodbondMarch(final BloodbondMarch card) {
super(card);
}
@Override
public BloodbondMarch copy() {
return new BloodbondMarch(this);
}
private class BloodbondMarchEffect extends OneShotEffect {
public BloodbondMarchEffect() {
super(Outcome.Benefit);
staticText = "each player returns all cards with the same name as that spell from his or her graveyard to the battlefield";
}
public BloodbondMarchEffect(BloodbondMarchEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null || game.getPermanentOrLKIBattlefield(source.getSourceId()) == null) {
return false;
}
Spell spell = (Spell) game.getStack().getStackObject(targetPointer.getFirst(game, source));
if (spell == null) {
return false;
}
FilterCard filter = new FilterCard();
filter.add(new NamePredicate(spell.getName()));
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.moveCards(player.getGraveyard().getCards(filter, game), Zone.BATTLEFIELD, source, game);
}
}
return true;
}
@Override
public Effect copy() {
return new BloodbondMarchEffect(this);
}
}
}