/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
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*/
package mage.cards.z;
import java.util.UUID;
import mage.constants.CardType;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author BetaSteward
*/
public class ZombieApocalypse extends CardImpl {
public ZombieApocalypse(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{B}{B}{B}");
// Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
this.getSpellAbility().addEffect(new ZombieApocalypseEffect());
}
public ZombieApocalypse(final ZombieApocalypse card) {
super(card);
}
@Override
public ZombieApocalypse copy() {
return new ZombieApocalypse(this);
}
}
class ZombieApocalypseEffect extends OneShotEffect {
private static final FilterCreatureCard filterZombie = new FilterCreatureCard();
private static final FilterCreaturePermanent filterHuman = new FilterCreaturePermanent();
static {
filterZombie.add(new SubtypePredicate("Zombie"));
filterHuman.add(new SubtypePredicate("Human"));
}
public ZombieApocalypseEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.";
}
public ZombieApocalypseEffect(final ZombieApocalypseEffect effect) {
super(effect);
}
@Override
public ZombieApocalypseEffect copy() {
return new ZombieApocalypseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
for (Card card : player.getGraveyard().getCards(filterZombie, game)) {
card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId());
Permanent permanent = game.getPermanent(card.getId());
if (permanent != null) {
permanent.setTapped(true);
}
}
for (Permanent permanent: game.getBattlefield().getActivePermanents(filterHuman, source.getControllerId(), game)) {
permanent.destroy(source.getSourceId(), game, false);
}
return true;
}
}