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package mage.cards.c;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SkipUntapOptionalAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCardInGraveyard;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author anonymous
*/
public class CoffinQueen extends CardImpl {
public CoffinQueen(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}");
this.subtype.add("Zombie");
this.subtype.add("Wizard");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// You may choose not to untap Coffin Queen during your untap step.
this.addAbility(new SkipUntapOptionalAbility());
// {2}{B}, {tap}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnFromGraveyardToBattlefieldTargetEffect(), new ManaCostsImpl("{2}{B}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCardInGraveyard(new FilterCreatureCard("creature card from a graveyard")));
ability.addEffect(new CoffinQueenCreateDelayedTriggerEffect());
this.addAbility(ability);
}
public CoffinQueen(final CoffinQueen card) {
super(card);
}
@Override
public CoffinQueen copy() {
return new CoffinQueen(this);
}
}
class CoffinQueenCreateDelayedTriggerEffect extends OneShotEffect {
public CoffinQueenCreateDelayedTriggerEffect() {
super(Outcome.Detriment);
this.staticText = "When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature";
}
public CoffinQueenCreateDelayedTriggerEffect(final CoffinQueenCreateDelayedTriggerEffect effect) {
super(effect);
}
@Override
public CoffinQueenCreateDelayedTriggerEffect copy() {
return new CoffinQueenCreateDelayedTriggerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent controlledCreature = game.getPermanent(source.getFirstTarget());
if (controlledCreature != null) {
DelayedTriggeredAbility delayedAbility = new CoffinQueenDelayedTriggeredAbility();
delayedAbility.getEffects().get(0).setTargetPointer(new FixedTarget(controlledCreature.getId()));
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
delayedAbility.setSourceObject(source.getSourceObject(game), game);
delayedAbility.init(game);
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
return false;
}
}
class CoffinQueenDelayedTriggeredAbility extends DelayedTriggeredAbility {
CoffinQueenDelayedTriggeredAbility() {
super(new ExileTargetEffect(), Duration.EndOfGame, true);
}
CoffinQueenDelayedTriggeredAbility(CoffinQueenDelayedTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.LOST_CONTROL
|| event.getType() == EventType.UNTAPPED;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (EventType.LOST_CONTROL == event.getType()
&& event.getSourceId().equals(getSourceId())) {
return true;
}
return EventType.UNTAPPED == event.getType()
&& event.getTargetId() != null && event.getTargetId().equals(getSourceId());
}
@Override
public CoffinQueenDelayedTriggeredAbility copy() {
return new CoffinQueenDelayedTriggeredAbility(this);
}
@Override
public String getRule() {
return "When {this} becomes untapped or you lose control of {this}, exile that creature";
}
}