/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class MeldTest extends CardTestPlayerBase { @Test public void testMeldAndRestrict() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 7); // When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. // Flying, Vigilance // <i>(Melds with Gisela, the Broken Blade.)</i> addCard(Zone.HAND, playerA, "Bruna, the Fading Light"); // {5}{W}{W} // Flying, First strike, Lifelink // At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a // creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. addCard(Zone.HAND, playerA, "Gisela, the Broken Blade"); // {2}{W}{W} // Brisela, Voice of Nightmares // Flying, First strike, Vigilance, Lifelink // Your opponents can't cast spells with converted mana cost 3 or less. addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); addCard(Zone.HAND, playerB, "Silvercoat Lion", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bruna, the Fading Light"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Gisela, the Broken Blade"); castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion"); setStopAt(4, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Brisela, Voice of Nightmares", 1); assertPermanentCount(playerA, "Bruna, the Fading Light", 0); assertPermanentCount(playerA, "Gisela, the Broken Blade", 0); assertPermanentCount(playerB, "Silvercoat Lion", 1); assertHandCount(playerB, "Silvercoat Lion", 1); } /** * Brisela is bugged she is still "active" when dead */ @Test public void testMeldAndStopRestrictIfMeldCreatureLeftBattlefield() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 7); // When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. // Flying, Vigilance // <i>(Melds with Gisela, the Broken Blade.)</i> addCard(Zone.HAND, playerA, "Bruna, the Fading Light"); // {5}{W}{W} // Flying, First strike, Lifelink // At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a // creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. addCard(Zone.HAND, playerA, "Gisela, the Broken Blade"); // {2}{W}{W} // Brisela, Voice of Nightmares 9/10 // Flying, First strike, Vigilance, Lifelink // Your opponents can't cast spells with converted mana cost 3 or less. addCard(Zone.BATTLEFIELD, playerB, "Plains", 4); addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.HAND, playerB, "Silvercoat Lion", 2); // Exile target creature. You draw cards equal to that creature's power. // At the beginning of your next upkeep, return that card to the battlefield under its owner's control. // If you do, discard cards equal to that creature's toughness. addCard(Zone.HAND, playerB, "Vanish into Memory", 1); // Instant {2}{W}{U} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bruna, the Fading Light"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Gisela, the Broken Blade"); castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Vanish into Memory", "Brisela, Voice of Nightmares"); castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion"); setStopAt(4, PhaseStep.BEGIN_COMBAT); execute(); assertExileCount("Bruna, the Fading Light", 1); assertExileCount("Gisela, the Broken Blade", 1); assertPermanentCount(playerA, "Brisela, Voice of Nightmares", 0); assertGraveyardCount(playerB, "Vanish into Memory", 1); assertPermanentCount(playerB, "Silvercoat Lion", 2); assertHandCount(playerB, 2 + 9); } /** * Check that if the exiled parts return Brisela is created again */ @Test public void testMeld3() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 7); // When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. // Flying, Vigilance // <i>(Melds with Gisela, the Broken Blade.)</i> addCard(Zone.HAND, playerA, "Bruna, the Fading Light"); // Creature {5}{W}{W} 5/7 // Flying, First strike, Lifelink // At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a // creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. addCard(Zone.HAND, playerA, "Gisela, the Broken Blade"); // Creature {2}{W}{W} 4/3 // Brisela, Voice of Nightmares 9/10 // Flying, First strike, Vigilance, Lifelink // Your opponents can't cast spells with converted mana cost 3 or less. addCard(Zone.BATTLEFIELD, playerB, "Plains", 4); addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.HAND, playerB, "Silvercoat Lion", 2); // Exile target creature. You draw cards equal to that creature's power. // At the beginning of your next upkeep, return that card to the battlefield under its owner's control. // If you do, discard cards equal to that creature's toughness. addCard(Zone.HAND, playerB, "Vanish into Memory", 1); // Instant {2}{W}{U} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bruna, the Fading Light"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Gisela, the Broken Blade"); castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Vanish into Memory", "Brisela, Voice of Nightmares"); castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion"); // End step turn 7 the meld takes place again setStopAt(8, PhaseStep.UPKEEP); execute(); assertExileCount("Bruna, the Fading Light", 0); assertExileCount("Gisela, the Broken Blade", 0); assertPermanentCount(playerA, "Brisela, Voice of Nightmares", 1); assertGraveyardCount(playerB, "Vanish into Memory", 1); assertPermanentCount(playerB, "Silvercoat Lion", 2); assertHandCount(playerB, 1); // discard 10 upkeep turn 6 ==> 0 + draw 1 at draw phase turn 6 } /** * With Hanweir Garrison and Hanweir Battlements in your control put Hanweir * Battlements' ability in the stack to transform(i.e. meld). In answer to * that, return to hand Hanweir Garrison. Resolve Hanweir Battlements * ability. * * Expected result: The ability fizzles. * * Actual results: A NPE error is lauched. */ @Test public void testReturnToHand() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); // Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking. // <i>(Melds with Hanweir Battlements.)</i> addCard(Zone.BATTLEFIELD, playerA, "Hanweir Garrison"); // Creature 2/3 {2}{R} // {T}: Add {C} to your mana pool. // {R},{T}: Target creature gains haste until end of turn. // {3}{R}{R},{T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. addCard(Zone.BATTLEFIELD, playerA, "Hanweir Battlements"); // Land // Brisela, Voice of Nightmares 9/10 // Flying, First strike, Vigilance, Lifelink // Your opponents can't cast spells with converted mana cost 3 or less. addCard(Zone.BATTLEFIELD, playerB, "Island", 1); // Return target creature to its owner's hand. addCard(Zone.HAND, playerB, "Unsummon", 1); // Instant {U} activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}{R}{R}"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Unsummon", "Hanweir Garrison", "{3}{R}{R}"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Unsummon", 1); assertPermanentCount(playerA, "Hanweir Battlements", 1); assertHandCount(playerA, "Hanweir Garrison", 1); } }