/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.o; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetNonlandPermanent; /** * * @author emerald000 */ public class Oblation extends CardImpl { public Oblation(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{W}"); // The owner of target nonland permanent shuffles it into his or her library, then draws two cards. this.getSpellAbility().addEffect(new OblationEffect()); this.getSpellAbility().addTarget(new TargetNonlandPermanent()); } public Oblation(final Oblation card) { super(card); } @Override public Oblation copy() { return new Oblation(this); } } class OblationEffect extends OneShotEffect { OblationEffect() { super(Outcome.Removal); this.staticText = "The owner of target nonland permanent shuffles it into his or her library, then draws two cards"; } OblationEffect(final OblationEffect effect) { super(effect); } @Override public OblationEffect copy() { return new OblationEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source)); if (permanent != null) { Player player = game.getPlayer(permanent.getOwnerId()); if (player != null) { player.moveCardToLibraryWithInfo(permanent, source.getSourceId(), game, Zone.BATTLEFIELD, true, true); player.shuffleLibrary(source, game); game.applyEffects(); // so effects from creatures that were on the battlefield won't trigger from draw player.drawCards(2, game); return true; } } return false; } }