/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.single.rtr; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.counters.CounterType; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * Jace, Architect of Thought {2}{U}{U} Planeswalker — Jace Loyalty 4 +1: Until * your next turn, whenever a creature an opponent controls attacks, it gets * -1/-0 until end of turn. -2: Reveal the top three cards of your library. An * opponent separates those cards into two piles. Put one pile into your hand * and the other on the bottom of your library in any order. -8: For each * player, search that player's library for a nonland card and exile it, then * that player shuffles his or her library. You may cast those cards without * paying their mana costs. * * @author LevelX2 */ public class JaceArchitectOfThoughtTest extends CardTestPlayerBase { @Test public void testAbility1normal() { addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn."); attack(2, playerB, "Silvercoat Lion"); setStopAt(2, PhaseStep.END_COMBAT); execute(); assertCounterCount("Jace, Architect of Thought", CounterType.LOYALTY, 5); assertPowerToughness(playerB, "Silvercoat Lion", 1, 2); assertLife(playerA, 19); assertLife(playerB, 20); } @Test public void testAbilit1lastOnlyUntilNextTurn() { addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn."); attack(2, playerB, "Silvercoat Lion"); attack(4, playerB, "Silvercoat Lion"); setStopAt(4, PhaseStep.END_COMBAT); execute(); assertCounterCount("Jace, Architect of Thought", CounterType.LOYALTY, 5); assertPowerToughness(playerB, "Silvercoat Lion", 2, 2); assertLife(playerA, 17); assertLife(playerB, 20); } /* Ability 1 has still to trigger next turn if used also if Jace left the battlefield. */ @Test public void testAbility1AfterJacesWasExiled() { addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought"); // Sorcery {R}{B} // Destroy target creature or planeswalker. addCard(Zone.HAND, playerB, "Dreadbore"); addCard(Zone.BATTLEFIELD, playerB, "Mountain"); addCard(Zone.BATTLEFIELD, playerB, "Swamp"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Until your next turn"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Dreadbore", "Jace, Architect of Thought"); attack(2, playerB, "Silvercoat Lion"); setStopAt(2, PhaseStep.END_COMBAT); execute(); assertLife(playerA, 19); assertLife(playerB, 20); assertPermanentCount(playerA, "Jace, Architect of Thought", 0); assertPowerToughness(playerB, "Silvercoat Lion", 1, 2); } }