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package org.mage.test.cards.single.rtr;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Jace, Architect of Thought {2}{U}{U} Planeswalker — Jace Loyalty 4 +1: Until
* your next turn, whenever a creature an opponent controls attacks, it gets
* -1/-0 until end of turn. -2: Reveal the top three cards of your library. An
* opponent separates those cards into two piles. Put one pile into your hand
* and the other on the bottom of your library in any order. -8: For each
* player, search that player's library for a nonland card and exile it, then
* that player shuffles his or her library. You may cast those cards without
* paying their mana costs.
*
* @author LevelX2
*/
public class JaceArchitectOfThoughtTest extends CardTestPlayerBase {
@Test
public void testAbility1normal() {
addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.");
attack(2, playerB, "Silvercoat Lion");
setStopAt(2, PhaseStep.END_COMBAT);
execute();
assertCounterCount("Jace, Architect of Thought", CounterType.LOYALTY, 5);
assertPowerToughness(playerB, "Silvercoat Lion", 1, 2);
assertLife(playerA, 19);
assertLife(playerB, 20);
}
@Test
public void testAbilit1lastOnlyUntilNextTurn() {
addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.");
attack(2, playerB, "Silvercoat Lion");
attack(4, playerB, "Silvercoat Lion");
setStopAt(4, PhaseStep.END_COMBAT);
execute();
assertCounterCount("Jace, Architect of Thought", CounterType.LOYALTY, 5);
assertPowerToughness(playerB, "Silvercoat Lion", 2, 2);
assertLife(playerA, 17);
assertLife(playerB, 20);
}
/*
Ability 1 has still to trigger next turn if used also if Jace left the battlefield.
*/
@Test
public void testAbility1AfterJacesWasExiled() {
addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought");
// Sorcery {R}{B}
// Destroy target creature or planeswalker.
addCard(Zone.HAND, playerB, "Dreadbore");
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.BATTLEFIELD, playerB, "Swamp");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
// +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Until your next turn");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Dreadbore", "Jace, Architect of Thought");
attack(2, playerB, "Silvercoat Lion");
setStopAt(2, PhaseStep.END_COMBAT);
execute();
assertLife(playerA, 19);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Jace, Architect of Thought", 0);
assertPowerToughness(playerB, "Silvercoat Lion", 1, 2);
}
}