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package mage.cards.p;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureCard;
import mage.filter.predicate.other.OwnerPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInASingleGraveyard;
import mage.target.common.TargetCardInYourGraveyard;
/**
*
* @author emerald000
*/
public class PulsemageAdvocate extends CardImpl {
private static final FilterCard filter = new FilterCard("cards from an opponent's graveyard");
static {
filter.add(new OwnerPredicate(TargetController.NOT_YOU));
}
public PulsemageAdvocate(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}");
this.subtype.add("Human");
this.subtype.add("Cleric");
this.power = new MageInt(1);
this.toughness = new MageInt(3);
// {tap}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PulsemageAdvocateEffect(), new TapSourceCost());
ability.addTarget(new TargetCardInASingleGraveyard(3, 3, filter));
ability.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard")));
this.addAbility(ability);
}
public PulsemageAdvocate(final PulsemageAdvocate card) {
super(card);
}
@Override
public PulsemageAdvocate copy() {
return new PulsemageAdvocate(this);
}
}
class PulsemageAdvocateEffect extends OneShotEffect {
PulsemageAdvocateEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield";
}
PulsemageAdvocateEffect(final PulsemageAdvocateEffect effect) {
super(effect);
}
@Override
public PulsemageAdvocateEffect copy() {
return new PulsemageAdvocateEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Cards cards = new CardsImpl();
for (UUID targetId : this.getTargetPointer().getTargets(game, source)) {
Card card = game.getCard(targetId);
if (card != null) {
cards.add(card);
}
}
controller.moveCards(cards, Zone.HAND, source, game);
Card card = controller.getGraveyard().get(source.getTargets().get(1).getFirstTarget(), game);
if (card != null) {
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
}
return true;
}
return false;
}
}