/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.common.FilterCreatureCard; import mage.filter.predicate.other.OwnerPredicate; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCardInASingleGraveyard; import mage.target.common.TargetCardInYourGraveyard; /** * * @author emerald000 */ public class PulsemageAdvocate extends CardImpl { private static final FilterCard filter = new FilterCard("cards from an opponent's graveyard"); static { filter.add(new OwnerPredicate(TargetController.NOT_YOU)); } public PulsemageAdvocate(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}"); this.subtype.add("Human"); this.subtype.add("Cleric"); this.power = new MageInt(1); this.toughness = new MageInt(3); // {tap}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PulsemageAdvocateEffect(), new TapSourceCost()); ability.addTarget(new TargetCardInASingleGraveyard(3, 3, filter)); ability.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard"))); this.addAbility(ability); } public PulsemageAdvocate(final PulsemageAdvocate card) { super(card); } @Override public PulsemageAdvocate copy() { return new PulsemageAdvocate(this); } } class PulsemageAdvocateEffect extends OneShotEffect { PulsemageAdvocateEffect() { super(Outcome.PutCreatureInPlay); this.staticText = "Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield"; } PulsemageAdvocateEffect(final PulsemageAdvocateEffect effect) { super(effect); } @Override public PulsemageAdvocateEffect copy() { return new PulsemageAdvocateEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Cards cards = new CardsImpl(); for (UUID targetId : this.getTargetPointer().getTargets(game, source)) { Card card = game.getCard(targetId); if (card != null) { cards.add(card); } } controller.moveCards(cards, Zone.HAND, source, game); Card card = controller.getGraveyard().get(source.getTargets().get(1).getFirstTarget(), game); if (card != null) { controller.moveCards(card, Zone.BATTLEFIELD, source, game); } return true; } return false; } }