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package org.mage.test.combat;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class RemoveFromCombatTest extends CardTestPlayerBase {
/**
* In a test game against the AI, it attacked me with a Stomping Ground
* animated by an Ambush Commander and boosted it with the Commander's
* second ability. I killed the Commander. The now non-creature land
* continued attacking and dealt 3 damage to me.
*/
@Test
public void testLeavesCombatIfNoLongerACreature() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
addCard(Zone.HAND, playerA, "Lightning Blast", 1);
addCard(Zone.BATTLEFIELD, playerB, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerB, "Elvish Mystic", 1);
// Forests you control are 1/1 green Elf creatures that are still lands.
// {1}{G},Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
addCard(Zone.BATTLEFIELD, playerB, "Ambush Commander", 1);
addCard(Zone.BATTLEFIELD, playerB, "Stomping Ground");
attack(2, playerB, "Stomping Ground");
activateAbility(2, PhaseStep.DECLARE_ATTACKERS, playerB, "{1}{G}", "Stomping Ground");
setChoice(playerB, "Elvish Mystic");
castSpell(2, PhaseStep.DECLARE_BLOCKERS, playerA, "Lightning Blast", "Ambush Commander");
setStopAt(2, PhaseStep.COMBAT_DAMAGE);
execute();
assertGraveyardCount(playerB, "Elvish Mystic", 1);
assertGraveyardCount(playerA, "Lightning Blast", 1);
assertGraveyardCount(playerB, "Ambush Commander", 1);
assertPowerToughness(playerB, "Stomping Ground", 0, 0);
Permanent stompingGround = getPermanent("Stomping Ground", playerB);
Assert.assertEquals("Stomping Ground has to be removed from combat", false, stompingGround.isAttacking());
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}