/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.combat; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.game.permanent.Permanent; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class RemoveFromCombatTest extends CardTestPlayerBase { /** * In a test game against the AI, it attacked me with a Stomping Ground * animated by an Ambush Commander and boosted it with the Commander's * second ability. I killed the Commander. The now non-creature land * continued attacking and dealt 3 damage to me. */ @Test public void testLeavesCombatIfNoLongerACreature() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4); addCard(Zone.HAND, playerA, "Lightning Blast", 1); addCard(Zone.BATTLEFIELD, playerB, "Forest", 2); addCard(Zone.BATTLEFIELD, playerB, "Elvish Mystic", 1); // Forests you control are 1/1 green Elf creatures that are still lands. // {1}{G},Sacrifice an Elf: Target creature gets +3/+3 until end of turn. addCard(Zone.BATTLEFIELD, playerB, "Ambush Commander", 1); addCard(Zone.BATTLEFIELD, playerB, "Stomping Ground"); attack(2, playerB, "Stomping Ground"); activateAbility(2, PhaseStep.DECLARE_ATTACKERS, playerB, "{1}{G}", "Stomping Ground"); setChoice(playerB, "Elvish Mystic"); castSpell(2, PhaseStep.DECLARE_BLOCKERS, playerA, "Lightning Blast", "Ambush Commander"); setStopAt(2, PhaseStep.COMBAT_DAMAGE); execute(); assertGraveyardCount(playerB, "Elvish Mystic", 1); assertGraveyardCount(playerA, "Lightning Blast", 1); assertGraveyardCount(playerB, "Ambush Commander", 1); assertPowerToughness(playerB, "Stomping Ground", 0, 0); Permanent stompingGround = getPermanent("Stomping Ground", playerB); Assert.assertEquals("Stomping Ground has to be removed from combat", false, stompingGround.isAttacking()); assertLife(playerA, 20); assertLife(playerB, 20); } }