/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.n; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.LoyaltyAbility; import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.UntapTargetEffect; import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect; import mage.abilities.keyword.TrampleAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterPermanent; import mage.filter.common.FilterBasicLandCard; import mage.filter.common.FilterControlledLandPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.permanent.token.Token; import mage.players.Player; import mage.target.TargetPermanent; import mage.target.common.TargetCardInLibrary; import mage.target.targetpointer.FixedTarget; /** * * @author LevelX2 */ public class NissaWorldwaker extends CardImpl { private static final FilterPermanent filterForest = new FilterPermanent("Forest", "Forest"); public NissaWorldwaker(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.PLANESWALKER},"{3}{G}{G}"); this.subtype.add("Nissa"); this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(3)); // +1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. LoyaltyAbility ability = new LoyaltyAbility(new BecomesCreatureTargetEffect(new NissaWorldwakerToken(), false, true, Duration.Custom), 1); ability.addTarget(new TargetPermanent(new FilterControlledLandPermanent())); this.addAbility(ability); // +1: Untap up to four target Forests. ability = new LoyaltyAbility(new UntapTargetEffect(), 1); ability.addTarget(new TargetPermanent(0, 4, filterForest, false)); this.addAbility(ability); // -7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands. this.addAbility(new LoyaltyAbility(new NissaWorldwakerSearchEffect(), -7)); } public NissaWorldwaker(final NissaWorldwaker card) { super(card); } @Override public NissaWorldwaker copy() { return new NissaWorldwaker(this); } } class NissaWorldwakerSearchEffect extends OneShotEffect { public NissaWorldwakerSearchEffect() { super(Outcome.PutCreatureInPlay); this.staticText = "Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands"; } public NissaWorldwakerSearchEffect(final NissaWorldwakerSearchEffect effect) { super(effect); } @Override public NissaWorldwakerSearchEffect copy() { return new NissaWorldwakerSearchEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller == null) { return false; } TargetCardInLibrary target = new TargetCardInLibrary(0, Integer.MAX_VALUE, new FilterBasicLandCard()); if (controller.searchLibrary(target, game)) { if (!target.getTargets().isEmpty()) { for (UUID cardId : target.getTargets()) { Card card = controller.getLibrary().getCard(cardId, game); if (card != null) { if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) { Permanent land = game.getPermanent(card.getId()); if (land != null) { ContinuousEffect effect = new BecomesCreatureTargetEffect(new NissaWorldwakerToken(), false, true, Duration.Custom); effect.setTargetPointer(new FixedTarget(land, game)); game.addEffect(effect, source); } } } } } } controller.shuffleLibrary(source, game); return true; } } class NissaWorldwakerToken extends Token { public NissaWorldwakerToken() { super("", "4/4 Elemental creature with trample"); this.cardType.add(CardType.CREATURE); this.subtype.add("Elemental"); this.power = new MageInt(4); this.toughness = new MageInt(4); this.addAbility(TrampleAbility.getInstance()); } }