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package mage.cards.n;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.UntapTargetEffect;
import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterBasicLandCard;
import mage.filter.common.FilterControlledLandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetCardInLibrary;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class NissaWorldwaker extends CardImpl {
private static final FilterPermanent filterForest = new FilterPermanent("Forest", "Forest");
public NissaWorldwaker(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.PLANESWALKER},"{3}{G}{G}");
this.subtype.add("Nissa");
this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(3));
// +1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
LoyaltyAbility ability = new LoyaltyAbility(new BecomesCreatureTargetEffect(new NissaWorldwakerToken(), false, true, Duration.Custom), 1);
ability.addTarget(new TargetPermanent(new FilterControlledLandPermanent()));
this.addAbility(ability);
// +1: Untap up to four target Forests.
ability = new LoyaltyAbility(new UntapTargetEffect(), 1);
ability.addTarget(new TargetPermanent(0, 4, filterForest, false));
this.addAbility(ability);
// -7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
this.addAbility(new LoyaltyAbility(new NissaWorldwakerSearchEffect(), -7));
}
public NissaWorldwaker(final NissaWorldwaker card) {
super(card);
}
@Override
public NissaWorldwaker copy() {
return new NissaWorldwaker(this);
}
}
class NissaWorldwakerSearchEffect extends OneShotEffect {
public NissaWorldwakerSearchEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands";
}
public NissaWorldwakerSearchEffect(final NissaWorldwakerSearchEffect effect) {
super(effect);
}
@Override
public NissaWorldwakerSearchEffect copy() {
return new NissaWorldwakerSearchEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
TargetCardInLibrary target = new TargetCardInLibrary(0, Integer.MAX_VALUE, new FilterBasicLandCard());
if (controller.searchLibrary(target, game)) {
if (!target.getTargets().isEmpty()) {
for (UUID cardId : target.getTargets()) {
Card card = controller.getLibrary().getCard(cardId, game);
if (card != null) {
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent land = game.getPermanent(card.getId());
if (land != null) {
ContinuousEffect effect = new BecomesCreatureTargetEffect(new NissaWorldwakerToken(), false, true, Duration.Custom);
effect.setTargetPointer(new FixedTarget(land, game));
game.addEffect(effect, source);
}
}
}
}
}
}
controller.shuffleLibrary(source, game);
return true;
}
}
class NissaWorldwakerToken extends Token {
public NissaWorldwakerToken() {
super("", "4/4 Elemental creature with trample");
this.cardType.add(CardType.CREATURE);
this.subtype.add("Elemental");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
this.addAbility(TrampleAbility.getInstance());
}
}