/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.player.ai; import java.io.Serializable; import java.util.ArrayList; import java.util.List; import java.util.UUID; import mage.abilities.Ability; import mage.game.Game; import mage.game.combat.Combat; /** * * @author BetaSteward_at_googlemail.com */ public class SimulationNode2 implements Serializable { protected static int nodeCount; protected Game game; protected int gameValue; protected int score; protected List<Ability> abilities; protected int depth; protected List<SimulationNode2> children = new ArrayList<>(); protected SimulationNode2 parent; protected List<UUID> targets = new ArrayList<>(); protected List<String> choices = new ArrayList<>(); protected UUID playerId; protected Combat combat; public SimulationNode2(SimulationNode2 parent, Game game, int depth, UUID playerId) { this.parent = parent; this.game = game; this.depth = depth; this.playerId = playerId; game.setCustomData(this); nodeCount++; } public SimulationNode2(SimulationNode2 parent, Game game, List<Ability> abilities, int depth, UUID playerId) { this(parent, game, depth, playerId); this.abilities = abilities; } public SimulationNode2(SimulationNode2 parent, Game game, Ability ability, int depth, UUID playerId) { this(parent, game, depth, playerId); this.abilities = new ArrayList<>(); abilities.add(ability); } public static void resetCount() { nodeCount = 0; } public static int getCount() { return nodeCount; } public Game getGame() { return this.game; } public int getGameValue() { return this.gameValue; } public void setGameValue(int value) { this.gameValue = value; } public List<Ability> getAbilities() { return this.abilities; } public SimulationNode2 getParent() { return this.parent; } public List<SimulationNode2> getChildren() { return this.children; } public int getDepth() { return this.depth; } public UUID getPlayerId() { return this.playerId; } public Combat getCombat() { return this.combat; } public void setCombat(Combat combat) { this.combat = combat; } public List<UUID> getTargets() { return this.targets; } public List<String> getChoices() { return this.choices; } public int getScore() { return score; } public void setScore(int score) { this.score = score; } }