/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.oneshot.counterspell; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * Counterbalance * Enchantment, UU * Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell * if it has the same converted mana cost as the revealed card. * * @author LevelX2 */ public class CounterbalanceTest extends CardTestPlayerBase { /** * Test that X mana costs from spells are taken into account to calculate the converted mana costs * of stack objects */ @Test public void testCommand() { addCard(Zone.HAND, playerA, "Death Grasp"); // Sorcery {X}{W}{B} // Death Grasp deals X damage to target creature or player. You gain X life. addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3); addCard(Zone.BATTLEFIELD, playerA, "Plains", 3); addCard(Zone.BATTLEFIELD, playerB, "Counterbalance"); addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.LIBRARY, playerB, "Desert Twister"); // cmc = 6 ({G}{G}{4} because DeathGrasp = 2 + 4 (of X) = 6 skipInitShuffling(); // so the set to top card stays at top castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Death Grasp", "targetPlayer=PlayerB"); setChoice(playerA, "X=4"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertGraveyardCount(playerA, "Death Grasp", 1); assertGraveyardCount(playerA, 1); assertGraveyardCount(playerB, 0); } /** * Test that if the top card is a split card, the total of both halves of the split card * count to counter the spell. If one of the split cards halves has the equal casting * cost, the spell is not countered. * */ @Test public void testSplitCard() { addCard(Zone.HAND, playerA, "Nessian Courser"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 3); addCard(Zone.BATTLEFIELD, playerB, "Counterbalance"); addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.LIBRARY, playerB, "Wear // Tear"); // CMC 3 skipInitShuffling(); // so the set to top card stays at top castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Nessian Courser"); setChoice(playerB, "Yes"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerA, "Nessian Courser", 0); assertGraveyardCount(playerA, "Nessian Courser", 1); assertGraveyardCount(playerA, 1); assertGraveyardCount(playerB, 0); } }