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package org.mage.test.cards.abilities.oneshot.counterspell;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Counterbalance
* Enchantment, UU
* Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell
* if it has the same converted mana cost as the revealed card.
*
* @author LevelX2
*/
public class CounterbalanceTest extends CardTestPlayerBase {
/**
* Test that X mana costs from spells are taken into account to calculate the converted mana costs
* of stack objects
*/
@Test
public void testCommand() {
addCard(Zone.HAND, playerA, "Death Grasp");
// Sorcery {X}{W}{B}
// Death Grasp deals X damage to target creature or player. You gain X life.
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerB, "Counterbalance");
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.LIBRARY, playerB, "Desert Twister"); // cmc = 6 ({G}{G}{4} because DeathGrasp = 2 + 4 (of X) = 6
skipInitShuffling(); // so the set to top card stays at top
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Death Grasp", "targetPlayer=PlayerB");
setChoice(playerA, "X=4");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Death Grasp", 1);
assertGraveyardCount(playerA, 1);
assertGraveyardCount(playerB, 0);
}
/**
* Test that if the top card is a split card, the total of both halves of the split card
* count to counter the spell. If one of the split cards halves has the equal casting
* cost, the spell is not countered.
*
*/
@Test
public void testSplitCard() {
addCard(Zone.HAND, playerA, "Nessian Courser");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.BATTLEFIELD, playerB, "Counterbalance");
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.LIBRARY, playerB, "Wear // Tear"); // CMC 3
skipInitShuffling(); // so the set to top card stays at top
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Nessian Courser");
setChoice(playerB, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Nessian Courser", 0);
assertGraveyardCount(playerA, "Nessian Courser", 1);
assertGraveyardCount(playerA, 1);
assertGraveyardCount(playerB, 0);
}
}