/* * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.target; import java.util.HashSet; import java.util.Set; import java.util.UUID; import mage.MageObject; import mage.abilities.Ability; import mage.cards.Card; import mage.constants.Zone; import mage.filter.FilterObject; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.stack.StackObject; import mage.players.Player; /** * * @author BetaSteward_at_googlemail.com */ public class TargetSource extends TargetObject { protected final FilterObject filter; public TargetSource() { this(1, 1, new FilterObject("source of your choice")); } public TargetSource(FilterObject filter) { this(1, 1, filter); } public TargetSource(int numTargets, FilterObject filter) { this(numTargets, numTargets, filter); } public TargetSource(int minNumTargets, int maxNumTargets, FilterObject filter) { super(minNumTargets, maxNumTargets, Zone.ALL, true); this.filter = filter; this.targetName = filter.getMessage(); } public TargetSource(final TargetSource target) { super(target); this.filter = target.filter.copy(); } @Override public FilterObject getFilter() { return filter; } @Override public void add(UUID id, Game game) { addTarget(id, null, game); } @Override public void addTarget(UUID id, Ability source, Game game) { if (targets.size() < maxNumberOfTargets) { MageObject object = game.getObject(id); if (object != null && object instanceof StackObject) { addTarget(((StackObject) object).getSourceId(), source, game, notTarget); } else { addTarget(id, source, game, notTarget); } if (object != null && !game.isSimulation()) { game.informPlayers("Selected " + object.getLogName() + " as source"); } } } @Override public boolean canTarget(UUID id, Ability source, Game game) { return true; } @Override public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) { return canChoose(sourceControllerId, game); } @Override public boolean canChoose(UUID sourceControllerId, Game game) { int count = 0; for (StackObject stackObject: game.getStack()) { if (game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getControllerId()) && filter.match(stackObject, game)) { count++; if (count >= this.minNumberOfTargets) { return true; } } } for (Permanent permanent: game.getBattlefield().getActivePermanents(sourceControllerId, game)) { if (filter.match(permanent, game)) { count++; if (count >= this.minNumberOfTargets) { return true; } } } for (Player player : game.getPlayers().values()) { for (Card card : player.getGraveyard().getCards(game)) { if (filter.match(card, game)) { count++; if (count >= this.minNumberOfTargets) { return true; } } } } for (Card card : game.getExile().getAllCards(game)) { if (filter.match(card, game)) { count++; if (count >= this.minNumberOfTargets) { return true; } } } return false; } @Override public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) { return possibleTargets(sourceControllerId, game); } @Override public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) { Set<UUID> possibleTargets = new HashSet<>(); for (StackObject stackObject: game.getStack()) { if (game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getControllerId()) && filter.match(stackObject, game)) { possibleTargets.add(stackObject.getId()); } } for (Permanent permanent: game.getBattlefield().getActivePermanents(sourceControllerId, game)) { if (filter.match(permanent, game)) { possibleTargets.add(permanent.getId()); } } for (Player player : game.getPlayers().values()) { for (Card card : player.getGraveyard().getCards(game)) { if (filter.match(card, game)) { possibleTargets.add(card.getId()); } } } for (Card card : game.getExile().getAllCards(game)) { if (filter.match(card, game)) { possibleTargets.add(card.getId()); } } return possibleTargets; } @Override public TargetSource copy() { return new TargetSource(this); } }