/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.v; import java.util.UUID; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.constants.Zone; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.common.continuous.BoostEquippedEffect; import mage.abilities.keyword.EquipAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.game.Game; import mage.game.permanent.Permanent; /** * @author noxx */ public class VanguardsShield extends CardImpl { public VanguardsShield(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}"); this.subtype.add("Equipment"); // Equipped creature gets +0/+3 and can block an additional creature each combat. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(0, 3))); // Equipped creature can block an additional creature each combat. (static abilit of equipment, no ability that will be gained to equiped creature!) this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new VanguardsShieldEffect())); // Equip {3} this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3))); } public VanguardsShield(final VanguardsShield card) { super(card); } @Override public VanguardsShield copy() { return new VanguardsShield(this); } } class VanguardsShieldEffect extends ContinuousEffectImpl { public VanguardsShieldEffect() { super(Duration.WhileOnBattlefield, Outcome.AddAbility); staticText = "Equipped creature can block an additional creature each combat"; } public VanguardsShieldEffect(final VanguardsShieldEffect effect) { super(effect); } @Override public VanguardsShieldEffect copy() { return new VanguardsShieldEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { Permanent perm = game.getPermanent(source.getSourceId()); if (perm != null && perm.getAttachedTo() != null) { Permanent equipped = game.getPermanent(perm.getAttachedTo()); if (equipped != null) { switch (layer) { case RulesEffects: // maxBlocks = 0 equals to "can block any number of creatures" if (equipped.getMaxBlocks() > 0) { equipped.setMaxBlocks(equipped.getMaxBlocks() + 1); } break; } return true; } } return false; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.RulesEffects; } }