/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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*/
package mage.abilities;
import mage.abilities.effects.Effect;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.game.Game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public abstract class DelayedTriggeredAbility extends TriggeredAbilityImpl {
private Duration duration;
private boolean triggerOnlyOnce;
public DelayedTriggeredAbility(Effect effect) {
this(effect, Duration.EndOfGame);
}
public DelayedTriggeredAbility(Effect effect, Duration duration) {
this(effect, duration, true);
}
public DelayedTriggeredAbility(Effect effect, Duration duration, boolean triggerOnlyOnce) {
this(effect, duration, triggerOnlyOnce, false);
}
public DelayedTriggeredAbility(Effect effect, Duration duration, boolean triggerOnlyOnce, boolean optional) {
super(Zone.ALL, effect, optional);
this.duration = duration;
this.triggerOnlyOnce = triggerOnlyOnce;
}
public DelayedTriggeredAbility(final DelayedTriggeredAbility ability) {
super(ability);
this.duration = ability.duration;
this.triggerOnlyOnce = ability.triggerOnlyOnce;
}
@Override
public abstract DelayedTriggeredAbility copy();
public Duration getDuration() {
return duration;
}
public boolean getTriggerOnlyOnce() {
return triggerOnlyOnce;
}
/**
* This method is called as the ability is added to the game (not as the
* ability triggers later)
*
* @param game
*/
public void initOnAdding(Game game) {
}
public void init(Game game) {
for (Effect effect : this.getEffects()) {
effect.getTargetPointer().init(game, this);
}
}
public boolean isInactive(Game game) {
return false;
}
}