/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.d; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.DoIfCostPaid; import mage.abilities.effects.common.ReturnToHandFromBattlefieldAllEffect; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.choices.ChoiceColor; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.SuperType; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.ColorPredicate; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author emerald000 */ public class DromarTheBanisher extends CardImpl { public DromarTheBanisher(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}{U}{B}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Dragon"); this.power = new MageInt(6); this.toughness = new MageInt(6); // Flying this.addAbility(FlyingAbility.getInstance()); // Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new DoIfCostPaid(new DromarTheBanisherEffect(), new ManaCostsImpl("{2}{U}")), false)); } public DromarTheBanisher(final DromarTheBanisher card) { super(card); } @Override public DromarTheBanisher copy() { return new DromarTheBanisher(this); } } class DromarTheBanisherEffect extends OneShotEffect { DromarTheBanisherEffect() { super(Outcome.ReturnToHand); this.staticText = "choose a color, then return all creatures of that color to their owners' hands."; } DromarTheBanisherEffect(final DromarTheBanisherEffect effect) { super(effect); } @Override public DromarTheBanisherEffect copy() { return new DromarTheBanisherEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { ChoiceColor choice = new ChoiceColor(); player.choose(outcome, choice, game); if (choice.getColor() != null) { game.informPlayers(player.getLogName() + " chooses " + choice.getChoice()); FilterCreaturePermanent filter = new FilterCreaturePermanent(); filter.add(new ColorPredicate(choice.getColor())); new ReturnToHandFromBattlefieldAllEffect(filter).apply(game, source); return true; } } return false; } }