/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.e; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterPermanentCard; import mage.game.Game; import mage.players.Player; import mage.players.PlayerList; import mage.target.Target; import mage.target.common.TargetCardInHand; import java.util.UUID; /** * * @author LevelX2 */ public class Eureka extends CardImpl { public Eureka(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{2}{G}{G}"); // Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. this.getSpellAbility().addEffect(new EurekaEffect()); } public Eureka(final Eureka card) { super(card); } @Override public Eureka copy() { return new Eureka(this); } } class EurekaEffect extends OneShotEffect { public EurekaEffect() { super(Outcome.PutCardInPlay); this.staticText = "Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield"; } public EurekaEffect(final EurekaEffect effect) { super(effect); } @Override public EurekaEffect copy() { return new EurekaEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { PlayerList playerList = game.getState().getPlayerList().copy(); while (!playerList.get().equals(source.getControllerId()) && controller.canRespond()) { playerList.getNext(); } Player currentPlayer = game.getPlayer(playerList.get()); UUID firstInactivePlayer = null; Target target = new TargetCardInHand(new FilterPermanentCard()); while (controller.canRespond()) { if (firstInactivePlayer == null) { firstInactivePlayer = currentPlayer.getId(); } if (currentPlayer != null && currentPlayer.canRespond() && game.getState().getPlayersInRange(controller.getId(), game).contains(currentPlayer.getId())) { target.clearChosen(); if (target.canChoose(source.getSourceId(), currentPlayer.getId(), game) && currentPlayer.chooseUse(outcome, "Put permanent from your hand to play?", source, game)) { if (target.chooseTarget(outcome, currentPlayer.getId(), source, game)) { Card card = game.getCard(target.getFirstTarget()); if (card != null) { currentPlayer.moveCards(card, Zone.BATTLEFIELD, source, game); firstInactivePlayer = null; } } } } // get next player playerList.getNext(); currentPlayer = game.getPlayer(playerList.get()); // if all player since this player didn't put permanent in play finish the process if (currentPlayer.getId().equals(firstInactivePlayer)) { break; } } return true; } return false; } }