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package mage.cards.i;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.LimitedTimesPerTurnActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MyTurnCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.AsThoughEffectImpl;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.UntapEnchantedEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AsThoughEffectType;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author anonymous
*/
public class InstillEnergy extends CardImpl {
public InstillEnergy(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{G}");
this.subtype.add("Aura");
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted creature can attack as though it had haste.
Ability asThough = new SimpleStaticAbility(Zone.BATTLEFIELD, new CanAttackAsThoughItHadHasteEnchantedEffect(Duration.WhileOnBattlefield));
Ability haste = new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(asThough, AttachmentType.AURA, Duration.WhileOnBattlefield, "Enchanted creature can attack as though it had haste."));
this.addAbility(haste);
// {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
this.addAbility(new LimitedTimesPerTurnActivatedAbility(Zone.BATTLEFIELD, new UntapEnchantedEffect(), new GenericManaCost(0), 1, MyTurnCondition.instance));
}
public InstillEnergy(final InstillEnergy card) {
super(card);
}
@Override
public InstillEnergy copy() {
return new InstillEnergy(this);
}
}
class CanAttackAsThoughItHadHasteEnchantedEffect extends AsThoughEffectImpl {
public CanAttackAsThoughItHadHasteEnchantedEffect(Duration duration) {
super(AsThoughEffectType.ATTACK, duration, Outcome.Benefit);
staticText = "Enchanted creature can attack as though it had haste";
}
public CanAttackAsThoughItHadHasteEnchantedEffect(final CanAttackAsThoughItHadHasteEnchantedEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public CanAttackAsThoughItHadHasteEnchantedEffect copy() {
return new CanAttackAsThoughItHadHasteEnchantedEffect(this);
}
@Override
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
Permanent enchantment = game.getPermanent(source.getSourceId());
return enchantment != null && enchantment.getAttachedTo() != null && enchantment.getAttachedTo().equals(objectId);
}
}