/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.LoseLifeAllPlayersEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent.EventType; import mage.game.events.GameEvent; import mage.players.Player; /** * * @author LoneFox */ public class PutridWarrior extends CardImpl { public PutridWarrior(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{W}{B}"); this.subtype.add("Zombie"); this.subtype.add("Soldier"); this.subtype.add("Warrior"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Whenever Putrid Warrior deals damage, choose one - Each player loses 1 life; or each player gains 1 life. Ability ability = new PutridWarriorDealsDamageTriggeredAbility(new LoseLifeAllPlayersEffect(1)); Mode mode = new Mode(); mode.getEffects().add(new PutridWarriorGainLifeEffect()); ability.addMode(mode); this.addAbility(ability); } public PutridWarrior(final PutridWarrior card) { super(card); } @Override public PutridWarrior copy() { return new PutridWarrior(this); } } class PutridWarriorDealsDamageTriggeredAbility extends TriggeredAbilityImpl { public PutridWarriorDealsDamageTriggeredAbility(Effect effect) { super(Zone.BATTLEFIELD, effect, false); } public PutridWarriorDealsDamageTriggeredAbility(final PutridWarriorDealsDamageTriggeredAbility ability) { super(ability); } @Override public PutridWarriorDealsDamageTriggeredAbility copy() { return new PutridWarriorDealsDamageTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER || event.getType() == EventType.DAMAGED_CREATURE || event.getType() == EventType.DAMAGED_PLANESWALKER; } @Override public boolean checkTrigger(GameEvent event, Game game) { return event.getSourceId().equals(this.sourceId); } @Override public String getRule() { return "Whenever {this} deals damage, " + super.getRule(); } } class PutridWarriorGainLifeEffect extends OneShotEffect { public PutridWarriorGainLifeEffect() { super(Outcome.GainLife); staticText = "Each player gains 1 life."; } public PutridWarriorGainLifeEffect(final PutridWarriorGainLifeEffect effect) { super(effect); } @Override public PutridWarriorGainLifeEffect copy() { return new PutridWarriorGainLifeEffect(this); } @Override public boolean apply(Game game, Ability source) { for(UUID playerId: game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if(player != null) { player.gainLife(1, game); } } return true; } }