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package org.mage.test.cards.modal;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SameModeMoreThanOnceTest extends CardTestPlayerBase {
@Test
public void testEachModeOnce() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// Choose three. You may choose the same mode more than once.
// - Target player draws a card and loses 1 life;
// - Target creature gets -2/-2 until end of turn;
// - Return target creature card from your graveyard to your hand.
addCard(Zone.HAND, playerA, "Wretched Confluence"); // Instant {3}{B}{B}
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wretched Confluence", "mode=1targetPlayer=PlayerA^mode=2Pillarfield Ox^mode=3Silvercoat Lion");
setModeChoice(playerA, "1");
setModeChoice(playerA, "2");
setModeChoice(playerA, "3");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Wretched Confluence", 1);
assertLife(playerA, 19);
assertLife(playerB, 20);
assertHandCount(playerA, 2);
assertPowerToughness(playerB, "Pillarfield Ox", 0, 2);
assertGraveyardCount(playerA, "Silvercoat Lion", 0);
}
@Test
public void testSecondModeTwiceThridModeOnce() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// Choose three. You may choose the same mode more than once.
// - Target player draws a card and loses 1 life;
// - Target creature gets -2/-2 until end of turn;
// - Return target creature card from your graveyard to your hand.
addCard(Zone.HAND, playerA, "Wretched Confluence"); // Instant {3}{B}{B}
addCard(Zone.BATTLEFIELD, playerB, "Wall of Air");
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wretched Confluence", "mode=1Pillarfield Ox^mode=2Wall of Air^mode=3Silvercoat Lion");
setModeChoice(playerA, "2");
setModeChoice(playerA, "2");
setModeChoice(playerA, "3");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Wretched Confluence", 1);
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPowerToughness(playerB, "Wall of Air", -1, 3);
assertPowerToughness(playerB, "Pillarfield Ox", 0, 2);
assertGraveyardCount(playerA, "Silvercoat Lion", 0);
}
}