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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ExploitTest extends CardTestPlayerBase {
/**
* 702.109. Exploit
*
* 702.109a Exploit is a triggered ability. “Exploit” means “When this creature enters the battlefield, you may sacrifice a creature.”
*
* 702.109b A creature with exploit “exploits a creature” when the controller of the exploit ability sacrifices a creature as that ability resolves.
*
* You choose whether to sacrifice a creature and which creature to sacrifice as the exploit ability resolves.
* You can sacrifice the creature with exploit if it’s still on the battlefield. This will cause its other ability to trigger.
* You can’t sacrifice more than one creature to any one exploit ability.
*
*/
@Test
public void testNormalUse() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
// When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.
addCard(Zone.HAND, playerA, "Silumgar Butcher");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Thundering Giant"); // 4/3
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silumgar Butcher");
setChoice(playerA, "Yes");
addTarget(playerA, "Silvercoat Lion"); // sacrifice to Exploit
addTarget(playerA, "Thundering Giant"); // Target for the -3/-3
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Silumgar Butcher", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertGraveyardCount(playerB, "Thundering Giant", 1);
}
/**
* Test that the Exploit ability won't trigger if the creature with
* exploit left the battlefiled before the Enters the battlefield
* triggered ability resolves.
*
*/
@Test
public void testExploitTriggerWontGo() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
// When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.
addCard(Zone.HAND, playerA, "Silumgar Butcher");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
addCard(Zone.BATTLEFIELD, playerB, "Thundering Giant"); // 4/3
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silumgar Butcher");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silumgar Butcher");
setChoice(playerA, "Yes");
addTarget(playerA, "Silvercoat Lion"); // sacrifice to Exploit
addTarget(playerA, "Thundering Giant"); // Target for the -3/-3
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Silumgar Butcher", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertPermanentCount(playerB, "Thundering Giant", 1);
}
/**
* Test that the Exploit ability won't trigger if the creature with
* exploit left the battlefiled before the Enters the battlefield
* triggered ability resolves.
*
*/
@Test
public void testSacrificeCreatureWithExploit() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
// When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.
addCard(Zone.HAND, playerA, "Qarsi Sadist");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Qarsi Sadist");
setChoice(playerA, "Yes");
addTarget(playerA, "Qarsi Sadist"); // sacrifice to Exploit
addTarget(playerA, playerB); // Target for lose life
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Qarsi Sadist", 1);
assertLife(playerA, 22);
assertLife(playerB, 18);
}
}