/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class ExploitTest extends CardTestPlayerBase { /** * 702.109. Exploit * * 702.109a Exploit is a triggered ability. “Exploit” means “When this creature enters the battlefield, you may sacrifice a creature.” * * 702.109b A creature with exploit “exploits a creature” when the controller of the exploit ability sacrifices a creature as that ability resolves. * * You choose whether to sacrifice a creature and which creature to sacrifice as the exploit ability resolves. * You can sacrifice the creature with exploit if it’s still on the battlefield. This will cause its other ability to trigger. * You can’t sacrifice more than one creature to any one exploit ability. * */ @Test public void testNormalUse() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5); // Exploit (When this creature enters the battlefield, you may sacrifice a creature.) // When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. addCard(Zone.HAND, playerA, "Silumgar Butcher"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerB, "Thundering Giant"); // 4/3 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silumgar Butcher"); setChoice(playerA, "Yes"); addTarget(playerA, "Silvercoat Lion"); // sacrifice to Exploit addTarget(playerA, "Thundering Giant"); // Target for the -3/-3 setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Silumgar Butcher", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 1); assertGraveyardCount(playerB, "Thundering Giant", 1); } /** * Test that the Exploit ability won't trigger if the creature with * exploit left the battlefiled before the Enters the battlefield * triggered ability resolves. * */ @Test public void testExploitTriggerWontGo() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5); // Exploit (When this creature enters the battlefield, you may sacrifice a creature.) // When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. addCard(Zone.HAND, playerA, "Silumgar Butcher"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); addCard(Zone.HAND, playerB, "Lightning Bolt", 1); addCard(Zone.BATTLEFIELD, playerB, "Thundering Giant"); // 4/3 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silumgar Butcher"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silumgar Butcher"); setChoice(playerA, "Yes"); addTarget(playerA, "Silvercoat Lion"); // sacrifice to Exploit addTarget(playerA, "Thundering Giant"); // Target for the -3/-3 setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Lightning Bolt", 1); assertGraveyardCount(playerA, "Silumgar Butcher", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 1); assertPermanentCount(playerB, "Thundering Giant", 1); } /** * Test that the Exploit ability won't trigger if the creature with * exploit left the battlefiled before the Enters the battlefield * triggered ability resolves. * */ @Test public void testSacrificeCreatureWithExploit() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); // Exploit (When this creature enters the battlefield, you may sacrifice a creature.) // When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. addCard(Zone.HAND, playerA, "Qarsi Sadist"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Qarsi Sadist"); setChoice(playerA, "Yes"); addTarget(playerA, "Qarsi Sadist"); // sacrifice to Exploit addTarget(playerA, playerB); // Target for lose life setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Qarsi Sadist", 1); assertLife(playerA, 22); assertLife(playerB, 18); } }