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package mage.cards.l;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.keyword.HorsemanshipAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SuperType;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.NamePredicate;
import java.util.UUID;
/**
*
* @author LoneFox
*/
public class LiuBeiLordOfShu extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent();
static {
filter.add(Predicates.or(new NamePredicate("Guan Yu, Sainted Warrior"),
new NamePredicate("Zhang Fei, Fierce Warrior")));
}
public LiuBeiLordOfShu(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}{W}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Human");
this.subtype.add("Soldier");
this.power = new MageInt(2);
this.toughness = new MageInt(4);
// Horsemanship
this.addAbility(HorsemanshipAbility.getInstance());
// Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield),
new PermanentsOnTheBattlefieldCondition(filter),
"{this} gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior")));
}
public LiuBeiLordOfShu(final LiuBeiLordOfShu card) {
super(card);
}
@Override
public LiuBeiLordOfShu copy() {
return new LiuBeiLordOfShu(this);
}
}