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package mage.cards.r;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.ChooseCreatureTypeEffect;
import mage.abilities.keyword.ProtectionAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
* @author noxx
*/
public class RidersOfGavony extends CardImpl {
public RidersOfGavony(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}{W}");
this.subtype.add("Human");
this.subtype.add("Knight");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
this.addAbility(VigilanceAbility.getInstance());
// As Riders of Gavony enters the battlefield, choose a creature type.
this.addAbility(new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.Protect)));
// Human creatures you control have protection from creatures of the chosen type.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new RidersOfGavonyGainAbilityControlledEffect()));
}
public RidersOfGavony(final RidersOfGavony card) {
super(card);
}
@Override
public RidersOfGavony copy() {
return new RidersOfGavony(this);
}
}
class RidersOfGavonyGainAbilityControlledEffect extends ContinuousEffectImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Human creatures you control");
static {
filter.add(new SubtypePredicate("Human"));
}
protected FilterPermanent protectionFilter;
public RidersOfGavonyGainAbilityControlledEffect() {
super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
staticText = "Human creatures you control have protection from creatures of the chosen type";
}
public RidersOfGavonyGainAbilityControlledEffect(final RidersOfGavonyGainAbilityControlledEffect effect) {
super(effect);
protectionFilter = effect.protectionFilter;
}
@Override
public RidersOfGavonyGainAbilityControlledEffect copy() {
return new RidersOfGavonyGainAbilityControlledEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
if (protectionFilter == null) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
String subtype = (String) game.getState().getValue(permanent.getId() + "_type");
if (subtype != null) {
protectionFilter = new FilterPermanent(subtype + 's');
protectionFilter.add(new SubtypePredicate(subtype));
}
}
}
if (protectionFilter != null) {
for (Permanent perm : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
perm.addAbility(new ProtectionAbility(protectionFilter), source.getSourceId(), game);
}
return true;
}
return false;
}
}